UPS of multiple whole belt readers on a single loop vs one?
Posted: Fri Dec 13, 2024 5:01 am
Let's say you have a belt loop using a whole belt reader. Now you need that same information elsewhere, that is near the belt loop, but nowhere near the first whole belt reader. I assume the lowest possible impact to UPS is to run a circuit wire from the circuit already using the whole belt reader, but it's often a heck of a lot easier to just plop down a new circuit on the same belt loop that uses another whole belt reader.
However, my concern is that doing so incurs a much greater cost to UPS, as (depending on how the game is optimized) it might have to count all the items again for each new instance of a whole belt reader. Does anyone know if this is the case, or if there is an optimization such that placing down new whole belt readers on a belt that already has at least one whole belt reader is practically free?
However, my concern is that doing so incurs a much greater cost to UPS, as (depending on how the game is optimized) it might have to count all the items again for each new instance of a whole belt reader. Does anyone know if this is the case, or if there is an optimization such that placing down new whole belt readers on a belt that already has at least one whole belt reader is practically free?