Lags after the map view
Posted: Wed Dec 11, 2024 7:48 pm
Good day! :3
Being playing for a while, and noticed some stuttering in a particular place.
The thing is, that is only happening in the space age new game save, even almost empty one (like 5 MWatt base, which I attached in the save game file).
I loaded my old base from Factorio 1.0 (with all new space age default mods enabled) which is bigger (like 5 GWatt), and there all run just fine! I could not reproduce that issue.
So, this is not a big base problem.
I suspect that has something to do with the logic combinators, in Factorio 1.0 I was not using them, and now I do that a lot.
What is the problem: AFTER I close the map view game start to lag seriously, like "stuttering", "spiking", or how is that called. It shows around ~40 FPS (UPS also can be low at that time, but more rarely). But it does not feels like steady 40 FPS, it feels much worse, like several unlucky frames got 0.5 second delay or something.
After several seconds FPS returns to 60 and stays there until I open the map again. On the map itself it also looks ok (60 FPS).
I did not noticed any spikes in the CPU usage or GPU usage or SSD usage at those moments, its all relatively low, GPU about 10% (30 watts from 300 watts), CPU about 50% of a single core (like 4% total load), SSD load is just zero. I have nothing else running in the background, no thermal issues or...
I have win 10, Ryzen 5 3600x, RTX 4080, 64 GB DDR4 3200, some decent SSD, have not noticed any significant issues with other games recently.
What should I do here? Some detailed performance statistics? What is happening? Where do I look?
UPD: that save has some weird stuff done using the combinators. But I also noticed the same issue on another save (slightly bigger one), but without any "unusual" combinator usage. I am not sure, could it matter HOW I use the combinators?
Being playing for a while, and noticed some stuttering in a particular place.
The thing is, that is only happening in the space age new game save, even almost empty one (like 5 MWatt base, which I attached in the save game file).
I loaded my old base from Factorio 1.0 (with all new space age default mods enabled) which is bigger (like 5 GWatt), and there all run just fine! I could not reproduce that issue.
So, this is not a big base problem.
I suspect that has something to do with the logic combinators, in Factorio 1.0 I was not using them, and now I do that a lot.
What is the problem: AFTER I close the map view game start to lag seriously, like "stuttering", "spiking", or how is that called. It shows around ~40 FPS (UPS also can be low at that time, but more rarely). But it does not feels like steady 40 FPS, it feels much worse, like several unlucky frames got 0.5 second delay or something.
After several seconds FPS returns to 60 and stays there until I open the map again. On the map itself it also looks ok (60 FPS).
I did not noticed any spikes in the CPU usage or GPU usage or SSD usage at those moments, its all relatively low, GPU about 10% (30 watts from 300 watts), CPU about 50% of a single core (like 4% total load), SSD load is just zero. I have nothing else running in the background, no thermal issues or...
I have win 10, Ryzen 5 3600x, RTX 4080, 64 GB DDR4 3200, some decent SSD, have not noticed any significant issues with other games recently.
What should I do here? Some detailed performance statistics? What is happening? Where do I look?
UPD: that save has some weird stuff done using the combinators. But I also noticed the same issue on another save (slightly bigger one), but without any "unusual" combinator usage. I am not sure, could it matter HOW I use the combinators?