[2.0.23] Remote controlled spidertrons do not generate nests in generated but unexplored chunks
Posted: Tue Dec 10, 2024 2:52 am
1. What did you do?
Using a remote controlled spidertron, I walked along the edge of my map between explored and unexplored chunks. I used the debug menu [F4] with show-generated-chunks and show-enemy-expansion-candidate-chunks enabled, and followed the edge of explored chunks on my map. I destroyed all visible bug spawners and ventured into the generated-but-unrevealed chunks to destroy spawners that had been generated (and could therefore send out expansion parties) but not yet revealed.
2. What happened?
New spawners would show up in chunks that were revealed (visible), but *not* in generated (but unexplored) chunks. The upper left quadrant of my map shows this: https://i.imgur.com/YWILGMO.jpeg. The red to green circles show the enemy-expansion-candidate-chunks, and can originate from chunks that have been generated but not explored - they do not appear at all along the upper left quadrant where I used my remote-controlled spidertron to destroy spawners.
Here is another picture showing a group of spawners that was generated in an unrevealed chunk, then revealed using a remotely controlled spidertron: https://i.imgur.com/RfmuI1v.png. Note that despite the chunks to the left and right of the nest being completely generated and revealed, they are not treated as valid expansion candidates for bug nests - the only expansion candidates are those that were in previously revealed chunks.
3. What did you expect to happen
New spawners to show up in generated chunks, not just revealed chunks. In this picture: https://i.imgur.com/rvFkTZn.jpeg I walked my engineer near the edge of the map and new spawners were generated well before reaching the edge of the map. Pollution, radar, artillery shells, and players near unexplored chunks will generate new spawners outside visible range; remote controlled spidertrons will not.
This allows you to semi-permanently remove enemy spawners (and therefore enemies) from your map - as long as you keep your pollution cloud, radar, artillery shots, and players away from the explored edge of your map to prevent new spawners from generating in unrevealed chunks, you can completely remove enemies from gameplay.
4. Does it happen always, once, or sometimes?
It happens every time.
Using a remote controlled spidertron, I walked along the edge of my map between explored and unexplored chunks. I used the debug menu [F4] with show-generated-chunks and show-enemy-expansion-candidate-chunks enabled, and followed the edge of explored chunks on my map. I destroyed all visible bug spawners and ventured into the generated-but-unrevealed chunks to destroy spawners that had been generated (and could therefore send out expansion parties) but not yet revealed.
2. What happened?
New spawners would show up in chunks that were revealed (visible), but *not* in generated (but unexplored) chunks. The upper left quadrant of my map shows this: https://i.imgur.com/YWILGMO.jpeg. The red to green circles show the enemy-expansion-candidate-chunks, and can originate from chunks that have been generated but not explored - they do not appear at all along the upper left quadrant where I used my remote-controlled spidertron to destroy spawners.
Here is another picture showing a group of spawners that was generated in an unrevealed chunk, then revealed using a remotely controlled spidertron: https://i.imgur.com/RfmuI1v.png. Note that despite the chunks to the left and right of the nest being completely generated and revealed, they are not treated as valid expansion candidates for bug nests - the only expansion candidates are those that were in previously revealed chunks.
3. What did you expect to happen
New spawners to show up in generated chunks, not just revealed chunks. In this picture: https://i.imgur.com/rvFkTZn.jpeg I walked my engineer near the edge of the map and new spawners were generated well before reaching the edge of the map. Pollution, radar, artillery shells, and players near unexplored chunks will generate new spawners outside visible range; remote controlled spidertrons will not.
This allows you to semi-permanently remove enemy spawners (and therefore enemies) from your map - as long as you keep your pollution cloud, radar, artillery shots, and players away from the explored edge of your map to prevent new spawners from generating in unrevealed chunks, you can completely remove enemies from gameplay.
4. Does it happen always, once, or sometimes?
It happens every time.