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[2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)
Posted: Mon Dec 09, 2024 6:48 pm
by RainbowFire
What happened?
I was on Gleba, in map view. I clicked to disable spores coverage, and went to click to enable turret coverage. Froze at some point (don't remember if I clicked turret coverage before freeze), and then crashed.
How to reproduce?
?
Reproducibility: ?
Log attached.
Can provide save file if needed.
Re: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)
Posted: Tue Dec 10, 2024 8:24 pm
by boskid
Log file alone is not enough, it crashed on one of most commonly things in game and as such i need extra details before suspecting a real bug and not a random memory bit flip.
Re: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)
Posted: Tue Dec 10, 2024 8:31 pm
by RainbowFire
A few seconds before I was dragging a chunk aligned blueprint. Other than that, I don't have much more info.
Here is the memory dump if that's of any use.
Re: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)
Posted: Tue Dec 10, 2024 8:33 pm
by Loewchen
You cannot reproduce it with your save file?
Re: [2.0.23] Crash in remote view on gleba clicking from spores to turret coverage (UpdatableEntity::detachInternal)
Posted: Tue Dec 10, 2024 8:38 pm
by RainbowFire
I tried to replicate it, no success. I didn't really have a specific set of actions I did (other than click the 2 buttons on the map view), and wasn't recording so couldn't watch back and repeat.