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Concret (or similar) placing, but for blueprints, would solve Pre bot issues and more

Posted: Mon Dec 09, 2024 3:05 pm
by Green Cat
Before anyone talks about OP, to much, not balance, bla bla bla bla bla bla bvlabla blalaalaaaaaaaa. How about you give people the chose??? YOu know how we can have no evolution, no pollution, hundrends of milions of resources?

My ideea is not replacing but ADDDING a new feature to base game.

So, hoping that people who don't understand that people want to play and have fun in factorio and not WORK and waste be work bots, here is the actually topic:

Factorio si about automation and more. Yet, the 1st part of the game, is fun when you are new. Sure, I fully agree with this. But when you play for the xxx time, trying new setings and more.... you need to do manually, everything, before bot building. This is of course, fun for some, but not for everyone.

The ideea that I wish to sugest came to me as I was laying concrete.... how comes I can lay concrete on a way area, in an instance, but when I do a copy paste (blueprint) and don't have bots, I need to do them one by one.... change what item i use, one by one again, change again, turn, turn again, once again tunr....


So, the ideea starts from: copy paste something, paste the ghost (blueprint). Now that the cost structure exist, what if we have a New button (only avalable if chosen before start of new game. Heck, you can lock this button and only people who finished the game can use it, like a NG+ bonus), if clicked, this blueprint layer will work exactly like laying concrete, aka, if you are close enough, everything will be taken from your inventory and contructed on the spot.

The best exemple of this, is a mod called Blueprint shotgun (i take no credit), that does exactly this, however, insted of fiering from a gun, I am suggesting to be able to "construct" like we are placing concrete. Since this, will improve gameplay enjoyment exactly because anything you need to "copy paste", including on new planets, will be hassle free, saving you hours even.

Let me not even start when you have a exoskeletons and you walk with massive speed. And dear devs, if this is an "issue" due to what you call game balance, why not just add a 2nd tick box: slow walking penalty while using this VS no speed penalty

Anyways, for anyone who is curious how this works, again, check out the blueprint shotgun mod (<-I take no credit or otherwise)