[2.0.24] Crash with rcon (TileHighlightHelperData::renderTileHighlights)
Posted: Mon Dec 09, 2024 12:41 pm
Hello,
I'm hosting a multiplayer game on a dedicated server, map has been running for 50-60 hours already with no issues so far.
This morning I had 2 regular players of the server crash to desktop just when rejoining the game. The game crashed only on their side, in those 2 separate occasions.
Other players (like myself) were able to regularly connect and were able to continue without the game crashing or anything else at the moment of their rejoin.
Having the server rollback to a previous save ~5 hours earlier seems to allow the users to rejoin without any issues.
I'm going to include a savefile of the current map (after the 2 players tried to connect and crashed), and the 2 logs from those players I've collected.
If needed, I can provide savefile from way earlier of when the crashes started to happen, in case they are needed. I have backups.
Mods can be syncd from in game as this is a public server everyone has access to. I can provide a zip of those if necessary.
I'm hosting a multiplayer game on a dedicated server, map has been running for 50-60 hours already with no issues so far.
This morning I had 2 regular players of the server crash to desktop just when rejoining the game. The game crashed only on their side, in those 2 separate occasions.
Other players (like myself) were able to regularly connect and were able to continue without the game crashing or anything else at the moment of their rejoin.
Having the server rollback to a previous save ~5 hours earlier seems to allow the users to rejoin without any issues.
I'm going to include a savefile of the current map (after the 2 players tried to connect and crashed), and the 2 logs from those players I've collected.
If needed, I can provide savefile from way earlier of when the crashes started to happen, in case they are needed. I have backups.
Mods can be syncd from in game as this is a public server everyone has access to. I can provide a zip of those if necessary.