Varying Quality Localisation
Posted: Sun Dec 08, 2024 3:35 am
I have a modding API suggestion for item and building dynamic quality naming schemes. As of now the name of a quality is defined by the QualityPrototype's localised name, and there is no way to have it vary between different items. I know it has been previously suggested that there is a way to have varying quality names for different items, and I think the way that would make sense is to introduce a new field for item and building prototypes that is named and used like
and if an item doesnt have this field, then it defaults to the localised name of that quality (ie. 2 is rare)
I hope you consider this suggestion and thank you for your time.
Code: Select all
localised_quality = {{[quality_level], [localised_text]}, {2, "example.heavy_plated"}}
I hope you consider this suggestion and thank you for your time.