Change space platform top speed calculation
Posted: Fri Dec 06, 2024 10:40 pm
I was working on late-game space platform designs last night, and all of them ended up being identical -- 9 tiles wide with 2 engines, and as long as needed to fit everything on the ship. Why? Because once you have enough firepower to render asteroids harmless, top speed is all that matters so you can reduce the number of space platforms (surfaces) eating up UPS.
Anyway, this made me a little sad. And then I remembered the whole thing about build diversity being a major factor behind the diminishing beacon changes.
In the spirit of that, I think it would be nice if the top speed calculation were done differently so we have a little more freedom to be creative. Something like the average angle of the leading edges of the platform. I realize the cigar-ship would still be "best" in that case, just like 12-beacons setups are still the "best", but it would penalize other reasonably aerodynamic shapes a lot less than it does now.
Anyway, this made me a little sad. And then I remembered the whole thing about build diversity being a major factor behind the diminishing beacon changes.
In the spirit of that, I think it would be nice if the top speed calculation were done differently so we have a little more freedom to be creative. Something like the average angle of the leading edges of the platform. I realize the cigar-ship would still be "best" in that case, just like 12-beacons setups are still the "best", but it would penalize other reasonably aerodynamic shapes a lot less than it does now.