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[boskid][2.0.23] Rocket silo contents not summing up in right-side quick overview pane

Posted: Mon Dec 02, 2024 11:02 pm
by sben
What did you do?

Hover over a chest and a rocket silo with agricultural science packs in it.

What happened?

In the chest, the amount of agricultural science packs adds up.
This is not the case for the rocket silo.
See pictures:
rocket-silo-overview-separated-spoilables-1.png
rocket-silo-overview-separated-spoilables-1.png (66.11 KiB) Viewed 1479 times
rocket-silo-overview-separated-spoilables-2.png
rocket-silo-overview-separated-spoilables-2.png (112.21 KiB) Viewed 1479 times

What did you expect to happen instead? It might be obvious to you, but do it anyway!

This side panel is used to get quick information about the entities and contents, I expected the contents to be added up, since this happens for all other buildings in the game.

Does it happen always, once, or sometimes?

Always

Re: [2.0.23] Rocket silo contents not summing up in right-side quick overview pane

Posted: Mon Dec 02, 2024 11:06 pm
by sben
This seems to be the case for all spoilables.

I think this might be caused by the different spoil status of the different slots.

Re: [boskid][2.0.23] Rocket silo contents not summing up in right-side quick overview pane

Posted: Tue Jan 21, 2025 3:04 pm
by boskid
Ok i made rocket silo contents aggregate with other items for 2.0.33. The only downside will be that if the rocket inventory holds any of the items rocket silo also uses for crafting, they will also be aggregated, for now i will leave it that way.

Re: [boskid][2.0.23] Rocket silo contents not summing up in right-side quick overview pane

Posted: Tue Jan 28, 2025 6:28 pm
by catpig
boskid wrote: Tue Jan 21, 2025 3:04 pm Ok i made rocket silo contents aggregate with other items for 2.0.33. The only downside will be that if the rocket inventory holds any of the items rocket silo also uses for crafting, they will also be aggregated, for now i will leave it that way.
Nice little QoL improvement. <switches to feature idea mode> separating out stuff used for crafting from the "Rocket content" would be a (small) further improvement but the only way I can think of to do that would be to basically add another UI element - maybe change the "Content" label to "Crafting Content" for the crafting stuff, and have a new additional label "Rocket Cargo" for what will go in the rocket. Ofc this costs some valuable vertical screen space and increases UI complexity (for devs&players) so not sure that's worth it.