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Tripwire/Decoy

Posted: Fri May 15, 2015 4:46 pm
by Trev_lite
My idea for a mod is to have a decoy object that can function as a tripwire.
The idea is to somehow set the biter agro to this object to be high but still lower than firing turrets.
The object would have low hp (around 25) so that it would be destroyed when biters come across it.
I'm not sure about how the biter attack priority works so if this object should be internally a radar or a turret so that the bitters like to attack it.

It could be called simply a decoy or a garbage pit.
it could be a tier 1 research after turrets.
it could take some wood, coal, stone and stone bricks to build.
it should be cheap so that you could spam them near your border to know when the biters come from.
stack size should be 50.

no idea for graphic (a camp fire pit?)

Re: Tripwire/Decoy

Posted: Sat May 30, 2015 8:05 am
by MF-
AFAIK the original tripwire thread has some kind of proof-of-concept mod.

Re: Tripwire/Decoy

Posted: Sat May 30, 2015 1:41 pm
by SpeedyBrain
MF- wrote:AFAIK the original tripwire thread has some kind of proof-of-concept mod.
Here is the other tripwire thread
https://forums.factorio.com/forum/vie ... 33&t=12335

i build something like this in a few miniutes but never got feedback on it :P