[boskid][2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die
Posted: Sun Dec 01, 2024 11:01 pm
Using a row of gun turrets connected by wire to enable/disable all them at once by signal. Several turrets are destroyed by demolisher's actions, then a few turrets get disconnected from wire and become disabled. Health decreases to zero, but those turrets won't die. After dealing with the demolisher, I deconstructed to reuse everything, but those few turrets cannot be deconstructed.
Attached a save file where you can check it.
I can open the gui for the turret, add or remove ammo, etc. The only way I have found to deal with the bug is to unmark (one by one, for each gun turret) the "enable/disable" by condition, so the turret is immediately destroyed (as health is zero).Attached a save file where you can check it.