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Residual HR images, not referenced

Posted: Sat Nov 30, 2024 9:36 pm
by safthelamb@gmail.com
Hiya! I didn't find any bug reports on this one, but maybe it's fixed in experimental, I'm on latest stable. I noticed that there are still a low vs high resolution images in the game files, and the prototypes themselves don't reference the hr versions. All cases of standard vs hr .png files still existing are:
  • __base__/graphics/decorative/nuclear-ground-patch/
  • __base__/graphics/entity/compilatron-chest/
  • __base__/graphics/entity/explosion-gunshot/
On the flipside, searching the prototype scripts, explosion_animations.bigass_explosion() references

Code: Select all

filename = "__base__/graphics/entity/bigass-explosion/hr-bigass-explosion-36f.png",
which doesn't exist, but fortunately doesn't seem to get loaded since no errors occur.

Cheers!

Re: Residual HR images, not referenced

Posted: Mon Mar 03, 2025 4:13 pm
by Rseding91
Thanks for the report. This was addressed at some point after this report.