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Can I check whether aliens are peaceful?
Posted: Thu May 14, 2015 4:36 pm
by Peter34
I have a SP game I'm playing, and I'm some time into the game by now, with quite some industry going, yet haven't been attacked at all.
I'm not sure if they ought to have attacked by now, I mean the map has a bunch of Trees to absorb the pollution, but I am starting to have doubts about whether or not the gamestart settings are as I wanted them to be.
Is there a way to ask the game what setting the aliens is on, peaceful or normal? Some console command?
Re: Can I check whether aliens are peaceful?
Posted: Thu May 14, 2015 5:16 pm
by orzelek
This is the command:
Code: Select all
/c game.player.print(tostring(game.peacefulmode))
You can also set this value in running game to change behavior of newly spawned biters.
Re: Can I check whether aliens are peaceful?
Posted: Thu May 14, 2015 5:49 pm
by Peter34
Thanks.
Turns out peacefulmode was "false". So it must be those Trees, absorbing all my vile fumes and (so far) keeping the aliens from noticing me.
Re: Can I check whether aliens are peaceful?
Posted: Thu May 14, 2015 6:27 pm
by orzelek
Peter34 wrote:Thanks.
Turns out peacefulmode was "false". So it must be those Trees, absorbing all my vile fumes and (so far) keeping the aliens from noticing me.
Are you playing vanilla only or using some mods?
Some of those like RSO might change some stuff.
Re: Can I check whether aliens are peaceful?
Posted: Thu May 14, 2015 10:59 pm
by Peter34
orzelek wrote:Peter34 wrote:Thanks.
Turns out peacefulmode was "false". So it must be those Trees, absorbing all my vile fumes and (so far) keeping the aliens from noticing me.
Are you playing vanilla only or using some mods?
Some of those like RSO might change some stuff.
I'm using six or seven mods, but they're all small, with carefull defined impact. RoadWorks, AutoFill, LandFill, Coloured Lamps, something to do with item inventory counting, PreFusion and I think one more.
I really think it's just the many Trees. I'm used to playing on Desert maps.