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[Request] Tripwire

Posted: Thu May 14, 2015 3:52 pm
by TheSAguy
I know enemies show up on the radar, but I usually don't pay much attention to that until I get a warning something is being attached.

As a solution, I think it would be cool to have a "Tripwire" that you can set outside your base to give you warning when enemies cross it.
It should be quite early tech, before you have walls around your base.

Also, a radar upgrade that beeps when enemies enter the scanning area.

Just a thought.

Re: [Request] Tripwire

Posted: Fri May 15, 2015 4:47 pm
by Trev_lite
i have no idea how that would be scripted but see my idea for a simple one use tripwire/decoy.

Re: [Request] Tripwire

Posted: Fri May 15, 2015 5:17 pm
by daniel34
According to Friday Facts #66 there are plans for enemy sensors in the game in 0.12:
https://www.factorio.com/blog/post/fff-66

Re: [Request] Tripwire

Posted: Wed May 20, 2015 8:58 pm
by vedrit
Until the devs put in an actual warning sensor, wouldn't it be possible to create a land mine like item, but that does 0 damage and doesn't self-destruct? I suppose technically it would behave like a turret...

Re: [Request] Tripwire

Posted: Thu May 21, 2015 1:59 am
by SpeedyBrain
I spent a few minutes to make something like this.
Please tell me if that's what you wanted.

Edit:// The item is listed under weapons and looks like a landmine :)
TripWire_0.0.1.zip
(33.46 KiB) Downloaded 198 times