Sameness of reordering behavior
Posted: Fri Nov 29, 2024 3:36 pm
Cool feature appeared in 2.0.21: reordering of researched technologies via drag'n'drop, so that dragged element tries to get placed in between two closest (to the mouse cursor) elements.
Could you please make other reorderings the same:
• logistics requests (space platform, blue/purple chest, character, roboport, etc.) — now the dragged element gets swapped with the one its dropped on.
• target priorities (gun tower, cannon, missile tower, etc.) — now there's no way to reorder.
• constant combinator — now behaviors the same way as logistics requests.
Could you please make other reorderings the same:
• logistics requests (space platform, blue/purple chest, character, roboport, etc.) — now the dragged element gets swapped with the one its dropped on.
• target priorities (gun tower, cannon, missile tower, etc.) — now there's no way to reorder.
• constant combinator — now behaviors the same way as logistics requests.