Version 2.0.22

Information about releases and roadmap.
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FactorioBot
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Version 2.0.22

Post by FactorioBot »

Minor Features
  • Assemblers circuit allows to choose if items in crafting should be included by read contents.
  • Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
Changes
  • Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
  • Nightvision is less orange.
  • Moved the "Any quality" option into the comparison dropdown.
  • Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
  • Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). (117255)
Bugfixes
  • Fixed that undo tooltips could show the wrong surface. (122364)
  • Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. (122379)
  • Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.
  • Fixed selector combinator using the old quality dropdown UI.
  • Fixed a desync when holding blueprints with spidertrons. (121954)
  • Fixed "option" key name on macOS. (109696)
  • Fixed modifier key order on macOS.
  • Fixed that reaching inventory transfer limit didn't cancel additional item requests. (121746)
  • Fixed performance issue when long transport line sequence is remerging while having active belt reader. (122454)
  • Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled (121106)
  • Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. (122101)
  • Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. (122416)
  • Fixed drawing of quality conditions in entity/blueprint preview in GUI. (117030)
  • Fixed screenshot command crash when passing zoom of 0. (122591)
  • Fixed it was not possible to copy settings between artillery wagons. (122595)
  • Fixed another script issue in orbital logistics tips. (122042)
  • Fixed that undoing a module upgrade didn't update the GUI. (119343)
  • Fixed missing technology dependencies in quality technologies when playing base+quality. (122588)
  • Fixed stack inserter would start dropping partial held stack when waking up by control behavior. (122439)
  • Fixed an issue with obtaining achievements after loading a save file in some cases. (121934)
  • Fixed construction robots not delivering items to an entity marked for upgrade. (121181)
  • Fixed rocket silos requesting more items than their inventory size. (120671)
  • Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. (122330)
  • Fixed a crash when interacting with ghost tanks in some scenarios. (122613)
  • Fixed persistent working sounds remaining silent after fading out on pause. (122809)
  • Fixed that you could exit the rocket while landing on space platforms. (117064)
  • Fixed a crash when your inventory was full and robots were trying to store items in your inventory. (118550)
  • Fixed that infinite item resources would not produce if the yield went below 100%. (118214)
  • Fixed that the automated insertion limit tooltip for artillery turrets was incorrect. (122895)
  • Fixed cargo pod didn't have transparent background when landing on Fulgora. (121059)
  • Fixed some light sprites rendered incorrectly when Occlude light sprites option was disabled. (122625)
  • Fixed surface list being too tall when loading into a game in remote view. (122743)
  • Fixed generic interrupt logic not replacing station names in wait conditions. (122519)
  • Fixed that modded custom cameras would always show fog of war. (122994)
  • Fixed a crash when pinning resource patch results that had been fully mined. (122985)
Modding
  • Corpses used by entities with health automatically use the collision box of the parent entity. (118718)
  • Added LuaEntityPrototype::auto_setup_collision_box which defaults to true.
Scripting
  • Added LuaEntityPrototype::auto_setup_collision_box read.
  • Events::on_cargo_pod_finished_ascending Lua event added.
  • 'rocket-launched' achievement condition now triggered by cargo pod ascending instead of rocket.
  • removed property 'player_index' from Events::on_rocket_launched data.
  • Changed LuaLogisticPoint::targeted_items_deliver and targeted_items_pickup to include quality.
  • Changed all instances of get_item_count to support quality.
  • Changed LuaPlayer::get_quick_bar_slot to include quality.
  • Changed LuaEquipmentGrid::get_contents() to include quality.
  • Changed LuaEquipmentGrid::count() to support quality.
  • Changed LuaEntity::storage_filter read to include quality.
  • Added quality to selected_prototype during custom input events.
  • Added GameViewSettings::show_surface_list property to control its vibility in the Remote View.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
jamezhall
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Re: Version 2.0.22

Post by jamezhall »

Love the night vision change! thanks!
Cerberus
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Re: Version 2.0.22

Post by Cerberus »

FactorioBot wrote: Tue Nov 26, 2024 4:53 pm [*]Assemblers circuit allows to choose if items in crafting should be included by read contents.
Amazing, will make one of my setups much easier
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BraveCaperCat
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Re: Version 2.0.22

Post by BraveCaperCat »

FactorioBot wrote: Tue Nov 26, 2024 4:53 pm Changes
  • Nightvision is less orange.
Yes.
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
VlkaFenryka
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Re: Version 2.0.22

Post by VlkaFenryka »

@WUBE
This update (Windows, MacOS and Linux) is still not available at GOG.
Just a FYI, in case your deployment pipeline has broken without giving a notification to you.
This implies 2.0.21 also, see viewtopic.php?p=648417#p648417
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BraveCaperCat
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Re: Version 2.0.22

Post by BraveCaperCat »

@FactorioBot and @AllDevelopers, please look at this message:
VlkaFenryka wrote: Mon Dec 02, 2024 10:15 am @WUBE
This update (Windows, MacOS and Linux) is still not available at GOG.
Just a FYI, in case your deployment pipeline has broken without giving a notification to you.
This implies 2.0.21 also, see viewtopic.php?p=648417#p648417
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
IsaacOscar
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Re: Version 2.0.22

Post by IsaacOscar »

BraveCaperCat wrote: Mon Dec 02, 2024 12:18 pm @FactorioBot and @AllDevelopers, please look at this message:
VlkaFenryka wrote: Mon Dec 02, 2024 10:15 am @WUBE
This update (Windows, MacOS and Linux) is still not available at GOG.
Just a FYI, in case your deployment pipeline has broken without giving a notification to you.
This implies 2.0.21 also, see viewtopic.php?p=648417#p648417
This is a usual problem with GOG, see for example here 76382.

Just download the game from factorio.com or Steam.
Suitcase08
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Re: Version 2.0.22

Post by Suitcase08 »

FactorioBot wrote: Tue Nov 26, 2024 4:53 pm [*]Moved the "Any quality" option into the comparison dropdown.
I dislike this change and prefer the previous configuration where it was one click instead of two to set the desired quality to any.

I can see from a unified design standpoint it categorically fits with the quality comparisons as a wildcard, but from a user experience point of view I find myself needing to grab ANY Quality item a magnitude more often than I need to use other operations in the dropdown, so it feels warranted to have it as a convenient button as it was prior to this patch.
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