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[2.0.20] "Can filter items." in inserter tooltips is unnecessary
Posted: Mon Nov 25, 2024 12:33 am
by Ch4rl1e
Extremely minor thing.
Given all inserters now have identical filtering options, it seems pointless to me to have all inserters display the tooltip line that reads "Can filter items." when it is not a distinctive piece of information (anymore) and no other items with filtering capability hold this text.
- fast inserter tooltip snip.png (24.67 KiB) Viewed 546 times
Re: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
Posted: Mon Nov 25, 2024 1:11 am
by robot256
With the potential for modded inserters that disable the filtering feature, I'm not sure this is actually redundant information. It would be confusing if filtering inserters were only marked in certain contexts/mod combinations, and more confusing if no distinction was provided when both filtering and non-filtering inserters were available.
Re: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
Posted: Mon Nov 25, 2024 1:15 am
by Jap2.0
robot256 wrote: Mon Nov 25, 2024 1:11 am
With the potential for modded inserters that disable the filtering feature, I'm not sure this is actually redundant information. It would be confusing if filtering inserters were only marked in certain contexts/mod combinations, and more confusing if no distinction was provided when both filtering and non-filtering inserters were available.
There are a lot of cases of "a mod could create an exception to this," though. I think if the mod creates the exception the onus is generally on the mod to make that clear.
Re: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
Posted: Mon Nov 25, 2024 1:29 am
by danbopes
Jap2.0 wrote: Mon Nov 25, 2024 1:15 am
robot256 wrote: Mon Nov 25, 2024 1:11 am
With the potential for modded inserters that disable the filtering feature, I'm not sure this is actually redundant information. It would be confusing if filtering inserters were only marked in certain contexts/mod combinations, and more confusing if no distinction was provided when both filtering and non-filtering inserters were available.
There are a lot of cases of "a mod could create an exception to this," though. I think if the mod creates the exception the onus is generally on the mod to make that clear.
Can a mod even alter that spot in the tooltip? Afaik the tooltips were pretty hard-coded and unalterable.
Re: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
Posted: Mon Nov 25, 2024 1:51 am
by Muche
Yes, removing filtering capability from inserter's prototype removes it also from its tooltip:
- InserterNoFiltering.jpg (33.19 KiB) Viewed 482 times
Ref
125074 Outdated description of inserter tech.
Re: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
Posted: Mon Nov 25, 2024 2:28 am
by BlooSkies
So the tooltip logic here should be inverted. Filtering is the default that all [vanilla] inserters now follow, so they should get a clean tooltip. Inserters that do not filter should get a line explicitly stating that fact.
Re: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
Posted: Mon Nov 25, 2024 4:20 am
by Jap2.0
(that said, this is more of a suggestion than a bug)
Re: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
Posted: Mon Nov 25, 2024 4:06 pm
by Ch4rl1e
I was going to bring modding up in my post but decided not to for some reason. I agree, exceptions should be on the mod to declare rather than the base game, I think.
Tooltip modifiability within the modding API is definitely for a suggestions thread well beyond my knowledge, wasn't I exactly sure where to put this post but it is currently in the game and feels wrong so "bug" felt like a better description