[2.0.20] Crash trying to send or request from space platform
Posted: Sun Nov 24, 2024 6:43 pm
I set up my first space platform to make white science. The game crashes if I tell the cargo landing pad to request it. It also crashes immediately if I shift left click the science in the space platform hub to put it into a drop slot.
The only mod running is Far Reach. The same issue happens if I disable the mod.
Restarting the game does not seem to help. It's a multiplayer game (2 people max playing) but this is happening even when I'm the only one logged in.
The only other potentially relevant thing is this is a Factorio 2.0 save (started about a week after 2.0 went live) that was started without me having Space Age. I realize it's recommended to start a new game for space age, we just wanted to figure out space platforms with this save before starting from scratch now that we have Space Age.
From the factorio-current.log:
The only mod running is Far Reach. The same issue happens if I disable the mod.
Restarting the game does not seem to help. It's a multiplayer game (2 people max playing) but this is happening even when I'm the only one logged in.
The only other potentially relevant thing is this is a Factorio 2.0 save (started about a week after 2.0 went live) that was started without me having Space Age. I realize it's recommended to start a new game for space age, we just wanted to figure out space platforms with this save before starting from scratch now that we have Space Age.
From the factorio-current.log:
Code: Select all
0.001 2024-11-24 14:38:58; Factorio 2.0.20 (build 80511, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/Correy/AppData/Roaming/Factorio/config/config.ini
0.002 Read data path: D:/Games/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Correy/AppData/Roaming/Factorio [593536/953042MB]
0.002 Binaries path: D:/Games/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 15271/32679 MB, page: 30646/65447 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB]
0.023 Memory info:
0.023 [0]: Corsair CMH32GX4M2D3600C18 16384 MB 3600 MHz 1.2 v
0.023 [1]: Corsair CMH32GX4M2D3600C18 16384 MB 3600 MHz 1.2 v
0.030 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.205 Video driver: windows
0.205 Available displays: 3
0.205 [1]: \\.\DISPLAY2 - AMD Radeon RX 6750 XT {0x80005, [0,0], 2560x1440, 32bit, 165Hz}
0.205 [0]: \\.\DISPLAY1 - AMD Radeon RX 6750 XT {0x80001, [2560,0], 3840x2160, 32bit, 60Hz}
0.206 [2]: \\.\DISPLAY3 - AMD Radeon RX 6750 XT {0x80001, [-3840,0], 3840x2160, 32bit, 60Hz}
0.272 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.359 Initialised Direct3D[0]: AMD Radeon RX 6750 XT; id: 1002-73df; driver: atidx9loader64.dll 32.0.11027.1003
0.359 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.359 [Local Video Memory] Budget: 11474MB, CurrentUsage: 2MB, Reservation: 0/5865MB
0.359 [Non-Local Vid.Mem.] Budget: 15571MB, CurrentUsage: 1MB, Reservation: 0/7913MB
0.359 Tiled resources: Tier 2
0.359 Unified Memory Architecture: No
0.359 BGR 565 Supported: Yes
0.359 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.359 Graphics settings preset: very-high
0.360 Dedicated video memory size 12242 MB
0.385 Desktop composition is active.
0.385 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.385 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.416 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.565 Razer Chroma Controller initialized.
0.593 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.593 Info ModManager.cpp:434: FeatureFlag freezing = true
0.593 Info ModManager.cpp:434: FeatureFlag quality = true
0.593 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.593 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.593 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.593 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.596 Loading mod core 0.0.0 (data.lua)
0.613 Loading mod base 2.0.20 (data.lua)
0.811 Loading mod elevated-rails 2.0.20 (data.lua)
0.841 Loading mod quality 2.0.20 (data.lua)
0.858 Loading mod space-age 2.0.20 (data.lua)
1.162 Loading mod base 2.0.20 (data-updates.lua)
1.180 Loading mod quality 2.0.20 (data-updates.lua)
1.201 Loading mod space-age 2.0.20 (data-updates.lua)
1.301 Checksum for core: 2863993211
1.301 Checksum of base: 3548713318
1.301 Checksum of elevated-rails: 2929976872
1.301 Checksum of quality: 3484764141
1.301 Checksum of space-age: 1973748825
1.606 Prototype list checksum: 3872509593
1.661 Loading sounds...
1.980 Info PlayerData.cpp:68: Local player-data.json unavailable
1.980 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732473170
2.268 Initial atlas bitmap size is 16384
2.289 Created an atlas bitmap (size 16384x16380) [none]
2.308 Created an atlas bitmap (size 16384x16384) [none]
2.328 Created an atlas bitmap (size 16384x16384) [none]
2.330 Created an atlas bitmap (size 16384x15420) [none]
2.330 Created an atlas bitmap (size 16384x8392) [decal]
2.334 Created an atlas bitmap (size 16384x16384) [low-object]
2.335 Created an atlas bitmap (size 4096x960) [low-object]
2.335 Created an atlas bitmap (size 16384x13440) [corpse-decay]
2.335 Created an atlas bitmap (size 16384x5596) [none]
2.336 Created an atlas bitmap (size 1676x79) [not-compressed]
2.336 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.342 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
2.342 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
2.342 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.343 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
2.343 Created an atlas bitmap (size 8192x2576) [mipmap]
2.343 Created an atlas bitmap (size 2048x1520) [mipmap]
2.343 Created an atlas bitmap (size 4096x3152) [mipmap]
2.343 Created an atlas bitmap (size 4096x3152) [mipmap]
2.343 Created an atlas bitmap (size 4096x3152) [mipmap]
2.343 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.344 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.364 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
2.369 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
2.369 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
2.369 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
2.369 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.678 Loading 3D bitmaps.
2.690 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.705 Parallel sprite loader initialized (threads: 11, bitmaps: 8228)
19.493 Sprites loaded
19.507 Generated mipmaps (4) for atlas [5] of size 16384x16384
19.518 Generated mipmaps (4) for atlas [6] of size 4096x960
19.529 Generated mipmaps (3) for atlas [10] of size 8192x6112
19.539 Generated mipmaps (3) for atlas [11] of size 16384x16320
19.551 Generated mipmaps (3) for atlas [12] of size 16384x4832
19.562 Generated mipmaps (3) for atlas [13] of size 8192x3872
19.572 Generated mipmaps (3) for atlas [14] of size 4096x3104
19.606 Generated mipmaps (3) for atlas [15] of size 8192x2576
19.617 Generated mipmaps (3) for atlas [16] of size 2048x1520
19.628 Generated mipmaps (3) for atlas [17] of size 4096x3152
19.651 Generated mipmaps (3) for atlas [18] of size 4096x3152
19.662 Generated mipmaps (3) for atlas [19] of size 4096x3152
19.673 Generated mipmaps (5) for atlas [20] of size 8192x3808
19.684 Generated mipmaps (3) for atlas [25] of size 8192x2352
19.687 Custom mipmaps uploaded (3203)
19.695 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB)
19.795 Factorio initialised
19.817 Steam Storage Quota: 23741/23841
22.342 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
22.342 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
22.342 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
22.343 Loading map C:\Users\Correy\AppData\Roaming\Factorio\saves\Multiplayer version 1 post crash.zip: 13127058 bytes.
22.388 Loading level.dat: 37593612 bytes.
22.392 Info Scenario.cpp:178: Map version 2.0.20-3
23.361 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
23.361 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
23.361 Loading blueprint storage: Local timestamp 1624321689, Cloud timestamp -1
23.899 Loading script.dat: 1303 bytes.
23.902 Checksum for script __level__/control.lua: 1487321736
23.912 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
23.913 Hosting game at IP ADDR:({0.0.0.0:34197})
23.913 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
24.193 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (AzJ7rYMss6dZUW8i98mRAMH0Vq9R8bLj) from the auth server.
24.193 Info ServerMultiplayerManager.cpp:808: updateTick(16799718) changing state from(CreatingGame) to(InGame)
24.193 Info UDPSocket.cpp:44: Opening socket for broadcast
24.203 Info GameActionHandler.cpp:4324: UpdateTick (16799718) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)