[2.0.21] bots with an insanely high energy buffer never finish charging
Posted: Sun Nov 24, 2024 12:48 pm
noticed this some weeks ago when prototyping stuff, of course you shouldn't actually use this and for the record i am not, but still it is arguably a bug.
robots beyond a certain energy buffer size (somewhere between 1EJ and 1ZJ) are simply unable to finish charging.
to illustrate it i have written demonstration mod that contains several energy tiers all lined up near roboports.
install the mod, create a (50x50) world, and run `/a-bucket-for-monsieur`, you'll see the valid robots wobbling and the higher robots just sipping juice.
a solution would be to make bots with high capacity finish charging somehow (heck, if i recall from my earlier experiments setting the energy to max_energy via script is also insufficient), or another solution would be to just ban flying robot prototypes with energy buffers somewhere above 1 E joule.
robots beyond a certain energy buffer size (somewhere between 1EJ and 1ZJ) are simply unable to finish charging.
to illustrate it i have written demonstration mod that contains several energy tiers all lined up near roboports.
install the mod, create a (50x50) world, and run `/a-bucket-for-monsieur`, you'll see the valid robots wobbling and the higher robots just sipping juice.
a solution would be to make bots with high capacity finish charging somehow (heck, if i recall from my earlier experiments setting the energy to max_energy via script is also insufficient), or another solution would be to just ban flying robot prototypes with energy buffers somewhere above 1 E joule.