Planet's gravity increasing rocket components needed
Posted: Sun Nov 24, 2024 5:49 am
Increasing the number of rocket parts needed based on the planet's gravity, would be an easy to slot-in way to balance producing material on certain planets, like Vulcanus or Gleba.
I *know* internally this had to have been considered. The gravity of the planets matches how easily certain materials can be produced on them, and scale by factors that would make restricting the stack sizes easier. But having different rocket stack limits for each planet would be agony. **But** increasing the amount of rocket parts needed instead is much easier to digest for the player and wouldn't break any existing builds.
As it stands, producing material on Vulcanus or Gleba makes expanding on Nauvis ignorable... which is a shame because expanding to claim further away ore patches on Nauvis is still one of Factorio's more compelling gameplay components.
I *know* internally this had to have been considered. The gravity of the planets matches how easily certain materials can be produced on them, and scale by factors that would make restricting the stack sizes easier. But having different rocket stack limits for each planet would be agony. **But** increasing the amount of rocket parts needed instead is much easier to digest for the player and wouldn't break any existing builds.
As it stands, producing material on Vulcanus or Gleba makes expanding on Nauvis ignorable... which is a shame because expanding to claim further away ore patches on Nauvis is still one of Factorio's more compelling gameplay components.