It's 2.0 space age, but refueling station is still a huge PITA
Posted: Sat Nov 23, 2024 9:34 pm
Since the addition of train interrupts I imagined generic train refueling stations will become an easy, nice thing to build at least. But it is still pretty difficult due to to the limitations of reading locomotive fuel.
I know that there have been a lot of issues and suggestions related to that over the years, but I think it is high time something new happened in that regard.
My use case: existing trains having starting fuel (wood or something) getting stuck in refueling stations, because we can't read the fuel already present in locomotives and create one generic logic to handle them. I need to setup some complex and overengineered circuit/inserter contraption just to handle using different kinds of fuels for my trains. Upgrading from one basic fuel to the next is a pain right now. I don't know how to reliably swap out the existing fuel from the existing locomotives without the risk of overfilling chests and without wasting time (emptying the locomotive, doing some advanced circuitry, putting fuel back).
I realize there are some difficulties in fixing that, for example what about multi-locomotive trains etc. I don't know how to approach that, maybe something like inventory sensor mod would be the best solution here. Or if not something like that, then one way I see it going forward could also be adding support for circuit network on rail segments.
In summary: refueling is still a PITA. Being unable to handle the fuel with circuits is very limiting, and it's the best time with 2.0 to have something done with it.
I know that there have been a lot of issues and suggestions related to that over the years, but I think it is high time something new happened in that regard.
My use case: existing trains having starting fuel (wood or something) getting stuck in refueling stations, because we can't read the fuel already present in locomotives and create one generic logic to handle them. I need to setup some complex and overengineered circuit/inserter contraption just to handle using different kinds of fuels for my trains. Upgrading from one basic fuel to the next is a pain right now. I don't know how to reliably swap out the existing fuel from the existing locomotives without the risk of overfilling chests and without wasting time (emptying the locomotive, doing some advanced circuitry, putting fuel back).
I realize there are some difficulties in fixing that, for example what about multi-locomotive trains etc. I don't know how to approach that, maybe something like inventory sensor mod would be the best solution here. Or if not something like that, then one way I see it going forward could also be adding support for circuit network on rail segments.
In summary: refueling is still a PITA. Being unable to handle the fuel with circuits is very limiting, and it's the best time with 2.0 to have something done with it.