It shows the locomotives heading backwards when I take the blueprint and rotate it 180 degrees.
Screenshot 2024-11-23 191457.png (440.01 KiB) Viewed 266 times
Re: [2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
Posted: Sat Nov 23, 2024 5:10 pm
by eugenekay
How are you rotating the blueprint, specifically?
I was not able to reproduce this behavior using the Blueprint String provided, also on 2.0.21, using the R button to Rotate, or Shift-H / Shift-V to flip Horizontal / Vertical.
Screenshot 2024-11-23 121023.png (1.46 MiB) Viewed 256 times
Re: [2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
Posted: Sat Nov 23, 2024 6:16 pm
by ElderAxe
I checked again and noticed that it works when you import the string.
Here it the steps to reproduce:
- Import the string.
- Place the blueprint on to the world
- Create a new blueprint/update existing blueprint with the previously placed tracks including the trains.
- Save the blueprint
- This new blueprint will have this rotating issue.
Re: [2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
Posted: Sat Nov 23, 2024 6:22 pm
by robot256
Confirmed with the new steps on 2.0.21. Note that *placing* the blueprint with backwards-drawn locomotives results in *ghosts* that are rotated correctly, and the locomotives are placed correctly by the bots.
Re: [2.0.21] Locomotives shown heading wrong direction on blueprint when rotated.
Posted: Wed Dec 04, 2024 7:30 pm
by ElderAxe
I believe this is same bug as locomotives but wanted to mention this too. This one happens when the train is in stopped position. (Manual or at the station)
Screenshot 2024-12-04 180508.png (260.32 KiB) Viewed 102 times
Steps to reproduce:
- Place this blueprint.
- Let the train arrive at the station.
- Create a new blueprint with Alt+B and select everything (entities, station, trains, fuel)
- Get the new blueprint at your hand.
- Flip it 180 degrees.