Can I read the "full" status of an inserter, assembler, or chest?
Posted: Sat Nov 23, 2024 8:40 am
I'm trying to build visual clues, with lights, to show me when an assembler isn't producing because it's missing ingredients versus when the output is full. I can't seem to figure out any combination of signals that would let me do this in a generic way.
The generic setup is always (or can be reduced to): [something] -> inserter -> assembler -> inserter -> chest. So detecting a full condition on any of those would work.
I've looked at the inserter, and it says "output full", but there doesn't appear to be a way to read that. The assembler can also show "output full" in the game, but there also doesn't appear to be a way to read that.
The chests report their contents, but not generically in stacks. So I could detect a specific count of a specific item, but then I'd have to manually adjust this for all the places I want to do this (tedious and error prone).
Is there a way to read the full status, or someway I can determine that something is full in a generic way (that is, without having to manually enter the resource and stack size somewhere)
The generic setup is always (or can be reduced to): [something] -> inserter -> assembler -> inserter -> chest. So detecting a full condition on any of those would work.
I've looked at the inserter, and it says "output full", but there doesn't appear to be a way to read that. The assembler can also show "output full" in the game, but there also doesn't appear to be a way to read that.
The chests report their contents, but not generically in stacks. So I could detect a specific count of a specific item, but then I'd have to manually adjust this for all the places I want to do this (tedious and error prone).
Is there a way to read the full status, or someway I can determine that something is full in a generic way (that is, without having to manually enter the resource and stack size somewhere)