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Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Fri Nov 22, 2024 9:06 pm
by GregoriusT
Because Google Search did not provide me with any Facts (only theories and maybes), here is my Question as a dedicated Thread:

The Productivity Cap of +300 percent, which Recipes are NOT affected by this Cap? More specifically asking for the following cases:

- Mining Productivity? (absolutely certain this is uncapped, only putting this for getting a more complete answer)
- Research Productivity? (also absolutely certain this one is uncapped)
- Scrap Productivity? (there is no way to actually "produce" Scrap other than Mining)
- Asteroid Productivity? (The Recycler cant reverse Ores and Stuff into Asteroids)
- Rocket Part Productivity? (cannot be taken out of Rocket Silo)
- Steel Productivity? (Steel cannot be reversed into Iron)
- Plastic Productivity? (Plastic cannot be reversed into Coal)
- Rocket Fuel Productivity? (trivial to get and does require one Fluid Ingredient, but likely is capped)

For these eight things it should/could/would make sense to be uncapped, but I cannot find any reliable Info on the latter six of those.

note
answers so far

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Fri Nov 22, 2024 9:41 pm
by DarkShadow44
Should be possible to test in the editor, combined with cheat mode.

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Fri Nov 22, 2024 10:31 pm
by Stin
Every recipe have a 300% cap so far i know. Only the machines effectet with the mining bonus have no cap.

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Fri Nov 22, 2024 11:15 pm
by Zaflis
I haven't tried science productivity yet, but scrap productivity is capped at 300% (i hope they change it!):
scrap300.png
scrap300.png (119.49 KiB) Viewed 1203 times
(320% will cost 215M of each science and something like 3h 30 mins at 1M eSPM)

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Sat Nov 23, 2024 2:24 am
by GregoriusT
Zaflis wrote: Fri Nov 22, 2024 11:15 pm I haven't tried science productivity yet, but scrap productivity is capped at 300% (i hope they change it!):
scrap300.png

(320% will cost 215M of each science and something like 3h 30 mins at 1M eSPM)
Ah thanks for that one, it contradicts what people on Reddit said about Scrap Productivity being supposedly uncapped, but there the cap is, easily visible once reached. >.>

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Wed Nov 27, 2024 12:36 am
by PssX
Tested it out of curiosity:

Code: Select all

- Mining Productivity         - uncapped
- Research Productivity       - uncapped
- Scrap Productivity          - capped at 300%
- Asteroid Productivity       - capped at 300%
- Rocket Part Productivity    - capped at 300%
- Steel Productivity          - capped at 300%
- Plastic Productivity        - capped at 300%
- Rocket Fuel Productivity    - capped at 300%

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Mon Dec 30, 2024 11:58 am
by jaylawl
I've added your guys' findings to the wiki: https://wiki.factorio.com/Productivity - actually had to create a brand new dedicated page for productivity because it didn't really fit anywhere else.

The information i added there was based on your results. I didn't test it on my end. So please ensure that i haven't made any mistakes.

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Mon Dec 30, 2024 2:35 pm
by IsaacOscar
I used a lua script, and every recipe does indeed have a maximum productivity of 300% (i.e. this field https://lua-api.factorio.com/latest/pro ... oductivity)

But mining drills, pumpjacks, and labs (which dont use recipes) do not support a productivity cap.

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Mon Dec 30, 2024 2:37 pm
by Muche
GregoriusT wrote: Sat Nov 23, 2024 2:24 am Ah thanks for that one, it contradicts what people on Reddit said about Scrap Productivity being supposedly uncapped, but there the cap is, easily visible once reached. >.>
V2.0.24 fixed 122619 With 100 scrap prod, recycler shows "Productivity = +1000%" rather than limit in some cases.

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Mon Dec 30, 2024 4:13 pm
by jaylawl
IsaacOscar wrote: Mon Dec 30, 2024 2:35 pm I used a lua script, and every recipe does indeed have a maximum productivity of 300% (i.e. this field https://lua-api.factorio.com/latest/pro ... oductivity)

But mining drills, pumpjacks, and labs (which dont use recipes) do not support a productivity cap.
That was the big brain way to answer the question by the OP and it makes perfect sense to just limit all recipes to 300 %. Somebody also fixed it on the wiki already, too.

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Posted: Mon Dec 30, 2024 4:56 pm
by GregoriusT
Muche wrote: Mon Dec 30, 2024 2:37 pm
GregoriusT wrote: Sat Nov 23, 2024 2:24 am Ah thanks for that one, it contradicts what people on Reddit said about Scrap Productivity being supposedly uncapped, but there the cap is, easily visible once reached. >.>
V2.0.24 fixed 122619 With 100 scrap prod, recycler shows "Productivity = +1000%" rather than limit in some cases.
Yeah the Tooltip got fixed, so it is definitely capped at +300 percent now... >.>