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[2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc

Posted: Thu Nov 21, 2024 8:02 pm
by factoriouzr
Add energy stats to all grid based armor like power armor mech armor, spidertrons etc.

You already have stats for robots, movement speed, etc. But the most useful one in my opinion, energy you don't provide any information for.

I would like the stats for energy like total production (min and max). min would apply to solar panels, max to to solar panels and fusion reactors etc. Fusion reactors would always use the max value. Then you would have a min-max consumption like you do for machines as well. You would also have a stat for battery capacity.

Re: [2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc

Posted: Thu Nov 21, 2024 8:37 pm
by Tinyboss
One consideration is that there would need to be a way for energy-producing equipment from mods to indicate what their min and max output is. I don't know whether that already exists.

I like the idea and would love to see it implemented!

Re: [2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc

Posted: Fri Nov 22, 2024 8:01 pm
by factoriouzr
:)

Re: [2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc

Posted: Sat Nov 23, 2024 12:54 am
by ukezi
Tinyboss wrote: Thu Nov 21, 2024 8:37 pm One consideration is that there would need to be a way for energy-producing equipment from mods to indicate what their min and max output is. I don't know whether that already exists.

I like the idea and would love to see it implemented!
That is going to really difficult, the variable equipment is usually a battery that gets filled up via scripts. They could write that stuff into the tooltip.