[lou] [2.0.26] FPS drop with blueprint preview (Game render preparation)
Posted: Tue Nov 19, 2024 5:36 pm
Hi,
I have a performance problem during big (204x204) blueprint preview (FullHD, AMD 5600x, Nvidia 1660 Super).
FPS go from 60 to 44 in new game (and in my actual game save from 60 to ~35) just by previewing the blueprint.
You can find the blueprint in the inventory/hotbar of the save file (Test) or in the dedicated file.
Slowdown does not occurr in map view.
I noticed I other F4 options enabled when taking the screenshot (show-clock, show-blueprint-grid and show-fluid-box-fluid-info), but in later tests I did not notice any performance impact difference when reproducing this issue with those two options disabled as well.
FPS doesn't improve whether the blueprint is completely on the screen or not, also zoom level doesn't change it.
All the extra time is spent in "Game render preparation".
Edit:
Filling up the blueprint with lots of solar/akkumulators, causes fps to tank even more, I've seen FPS below 20.
Also gets worse when hovering blueprint over area where it was already built.
I have not found any setting in graphics section which fixes this problem.
Edit 2:
This issue was originally observed with 2.0.20. 2.0.25 still shows same behaviour. Updated title.
Best graphics options comapred to "worst" graphics options show only adifference of 1 FPS (with worst options i get 45 FPS in my test world, with best i get 44)
Testing by removing different entity types from the blueprint, to me it seems like its mostly related to the amount of entites and not some specific entity.
In the test world it only lowers FPS.
(In my main world, these huge blueprints also lower UPS to be exactly same to FPS, maybe due to some mods forcing them to be synchronized.)
I have a performance problem during big (204x204) blueprint preview (FullHD, AMD 5600x, Nvidia 1660 Super).
FPS go from 60 to 44 in new game (and in my actual game save from 60 to ~35) just by previewing the blueprint.
You can find the blueprint in the inventory/hotbar of the save file (Test) or in the dedicated file.
Slowdown does not occurr in map view.
I noticed I other F4 options enabled when taking the screenshot (show-clock, show-blueprint-grid and show-fluid-box-fluid-info), but in later tests I did not notice any performance impact difference when reproducing this issue with those two options disabled as well.
FPS doesn't improve whether the blueprint is completely on the screen or not, also zoom level doesn't change it.
All the extra time is spent in "Game render preparation".
Edit:
Filling up the blueprint with lots of solar/akkumulators, causes fps to tank even more, I've seen FPS below 20.
Also gets worse when hovering blueprint over area where it was already built.
I have not found any setting in graphics section which fixes this problem.
Edit 2:
This issue was originally observed with 2.0.20. 2.0.25 still shows same behaviour. Updated title.
Best graphics options comapred to "worst" graphics options show only adifference of 1 FPS (with worst options i get 45 FPS in my test world, with best i get 44)
Testing by removing different entity types from the blueprint, to me it seems like its mostly related to the amount of entites and not some specific entity.
In the test world it only lowers FPS.
(In my main world, these huge blueprints also lower UPS to be exactly same to FPS, maybe due to some mods forcing them to be synchronized.)