[Lou][2.0.14] quantum landfill (waterwell + landfill experiment)
Posted: Mon Nov 18, 2024 11:21 pm
So, I accidentally created magic landfill that simultaneously is and isn't there.
(disclaimer, involves "instant blueprint" from creative mode mod, no clue if relevant)
Normally, if you put an offshore pump, and landfill around it, you get a perfectly functional water well.
I figured since the 2.0 added a bunch of functions, then between minable landfill and and "super forced blueprints", surely there would be no problem just slapping a water well in the middle of a landfilled area. I was wrong.
Then I got the idea that "maybe I should put some stone bricks down first", and things got haunted when I tried to place the pump there.
It ate the bricks. And when I tried to mine the landfill underneath, the bricks came back, and area became untouchable.
Maybe its just an edge case where Instant blueprint (from creative mode mod) somehow bypasses some rules, but I'll just leave it here. Too spoopy for me.
(disclaimer, involves "instant blueprint" from creative mode mod, no clue if relevant)
Normally, if you put an offshore pump, and landfill around it, you get a perfectly functional water well.
I figured since the 2.0 added a bunch of functions, then between minable landfill and and "super forced blueprints", surely there would be no problem just slapping a water well in the middle of a landfilled area. I was wrong.
Then I got the idea that "maybe I should put some stone bricks down first", and things got haunted when I tried to place the pump there.
It ate the bricks. And when I tried to mine the landfill underneath, the bricks came back, and area became untouchable.
Maybe its just an edge case where Instant blueprint (from creative mode mod) somehow bypasses some rules, but I'll just leave it here. Too spoopy for me.