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[2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)

Posted: Mon Nov 18, 2024 8:30 pm
by Shekki
I get this error when opening my savefile:

Corrupt map: unknown decorative prototype ID 210.

Old saves open fine, but they are not SA or past 40 hours behind :cry:

I get this line on log file:
52.423 Warning Map.cpp:358: Map loading failed: Corrupt map: unknown decorative prototype ID 210.
52.688 Error AppManagerStates.cpp:1648: Corrupt map: unknown decorative prototype ID 210.

Is it possible somehow edit savefile to get rid of problematic features? I only run few mods top of SA. I don't want rebuild everything past +40hours.

I was using 2.0.15 version, I updated to 2.0.19 and it didn't changed anything.

Re: Is it possible fix corrupted savefile?

Posted: Tue Nov 19, 2024 8:58 am
by Gerkiz
Your savefile got stuck at ActiveMigrations::getTypeAndLoaderForOldID.

Give this one a test!
11-19-2024, 09-58-05.png
11-19-2024, 09-58-05.png (195.35 KiB) Viewed 383 times

Re: [2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)

Posted: Tue Nov 19, 2024 1:01 pm
by Shekki
Thanks a lot! Now I can finish my first default game run. I started death world run, but now I can continue this. Thank you so much! :D any tips to prevent this in future? (taking backups more often now, obviously) or fixing these issues?

Re: [2.0.19] Is it possible fix corrupted savefile? (unknown decorative prototype ID 210)

Posted: Tue Nov 19, 2024 4:05 pm
by Rseding91
If you know of a way to get it into the corrupt state let us know so we can fix it. However, the *vast* majority of times this has been reported the issue ended up being failing hardware on the players computer - which we can't do anything about.