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Make overgrowth soils recycle to themselves
Posted: Mon Nov 18, 2024 12:43 pm
by CyberCider
What?
Make overgrowth soils recycle to themselves instead of returning 25% of their ingredients, like they currently do.
Why?
The two items have the same stack size (100). However, one overgrowth soil is made of 10 biter eggs, meaning it recycles to 2.5 biter eggs. So a stack of overgrowth soil is actually 2.5 stacks of biter eggs. And of course, the key element: Overgrowth soil doesn't spoil/hatch like eggs do. When these things combine, it means that it's extremely efficient and desirable to "package" biter eggs into blocks of overgrowth soil when bringing them to space to craft promethium science. This greatly simplifies the production of promethium science, because the absence of spoilable items makes platform speed completely irrelevant. I believe this is detrimental to the game and should be removed. I mean, I think it's less nasty than storage of promethium chunks on ugly belts, but I still don't like it at all. Players can essentially sink a large amount of raw resources in order to dodge a complex and interesting challenge.
Re: Make overgrowth soils recycle to themselves
Posted: Mon Nov 18, 2024 4:23 pm
by Romayne
+1, This trivializes the challenge behind the science pack moreso than belt buffers ever could, this needs to happen x.x
Re: Make overgrowth soils recycle to themselves
Posted: Mon Nov 18, 2024 4:28 pm
by mmmPI
Platform speed is irrelevant anyway given that asteroids chunk do not spoil. You do not need to package any biter eggs from promethium science but i think if you go into the rabbit hole of taking overgrowth soil for this purpose you should be rewarded x)
Re: Make overgrowth soils recycle to themselves
Posted: Mon Nov 18, 2024 6:19 pm
by CyberCider
mmmPI wrote: Mon Nov 18, 2024 4:28 pm
Platform speed is irrelevant anyway given that asteroids chunk do not spoil. You do not need to package any biter eggs from promethium science but i think if you go into the rabbit hole of taking overgrowth soil for this purpose you should be rewarded x)
Well, I also think promethium
should spoil, and fast enough to make it impossible to bring back into the star system. But I’ve already made a whole post about that, so I didn’t bring it up here.
I just hate to see the game’s “ultimate challenge” be dumbed down so easily. It’s so cool and well designed, but it’s so unrewarding to actually do it the intended way because cheese strategies can get the same results so easily.
Re: Make overgrowth soils recycle to themselves
Posted: Tue Dec 03, 2024 3:12 am
by evopwr
+1
Re: Make overgrowth soils recycle to themselves
Posted: Tue Dec 03, 2024 3:31 am
by mmmPI
CyberCider wrote: Mon Nov 18, 2024 6:19 pm
but it’s so unrewarding to actually do it the intended way because cheese strategies can get the same results so easily.
I have yet to read a confirmation that there is a single intended way !
And i don't feel my ships using only cargobay storage are made any less awesome from having also made some using belt storage, that's just nice to possibly choose one or the other, or even recycling overgrowth imo
Re: Make overgrowth soils recycle to themselves
Posted: Thu Dec 05, 2024 11:24 pm
by Khazul
I had a look at recycling overgrowth for biter eggs as a means to simplify promethium science. It didnt, it just complicated it and hugely increased the number of eggs needed, products to be fetched and slowed everything down and didnt change anything about biter eggs being stuck in inserters therefore at risk of eventual hatching on board.
If people want to harvest 10x as many eggs as they need to and jump through a bunch of extra hoops - let them. Almost tempting to reduce the number of eggs returned to just 1 to really stick it to them - seems to shame to remove this option entirely
