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[2.0.15] Smart belt deletes perpendicular undergrounds in the way

Posted: Sun Nov 17, 2024 2:13 pm
by Lewiks
  1. What did you do?
    Using Remove view, I dragged a Fast Conveyor Belt lane over a lane balancer I had previously built.
  2. What happened?
    The Smart-dragging feature placed as a blueprint an Underground Fast Belt entry point as expected, but when it intersected with a perpendicular Underground Fast Belt entry point, it deleted that from the game, placing it where the underground exit from my lane should be, but as a blueprint instead.
  3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
    I expected the perpendicular undeground belts to not be affected at all, and normal belt underground entries and exits to be placed before and after encountering obstacles.
  4. Does it happen always, once, or sometimes?
    Always, I've attempted to reproduce the error with similar belt placements, and it behaves consistently.
Factorio - 2024-11-17 13-43-34.mp4
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Re: [2.0.15] Smart belt deletes perpendicular undergrounds in the way

Posted: Mon Nov 18, 2024 9:20 pm
by Loewchen

Re: [2.0.15] Smart belt deletes perpendicular undergrounds in the way

Posted: Tue Nov 19, 2024 11:40 am
by Lewiks
Hey @loewchen, I saw those posts before, the issue here is slightly different. Here, we have an entity completely removed from the game, instead of just moved. The deleted underground is not added to the player's inventory. That is why I believe this is not a duplicate issue, although it is probably related.