[2.0.15] Smart belt deletes perpendicular undergrounds in the way
Posted: Sun Nov 17, 2024 2:13 pm
- What did you do?
Using Remove view, I dragged a Fast Conveyor Belt lane over a lane balancer I had previously built. - What happened?
The Smart-dragging feature placed as a blueprint an Underground Fast Belt entry point as expected, but when it intersected with a perpendicular Underground Fast Belt entry point, it deleted that from the game, placing it where the underground exit from my lane should be, but as a blueprint instead. - What did you expect to happen instead? It might be obvious to you, but do it anyway!
I expected the perpendicular undeground belts to not be affected at all, and normal belt underground entries and exits to be placed before and after encountering obstacles. - Does it happen always, once, or sometimes?
Always, I've attempted to reproduce the error with similar belt placements, and it behaves consistently.