Convenient indication of which item causes "item ingredient shortage"?
Posted: Sat Nov 16, 2024 3:01 pm
When a building with a recipe has a shortage, it says "item ingredient shortage" or "fluid ingredient shortage" in the panel on right when the mouse is hovered. This message is vague; it does not specify which ingredients are short.
In order to determine which are short, you can:
1) Click on the machine, then hover the recipe icon for a clear indication (such as a greyed out text saying "4/5 whatever")
2) Try to use clues from which belts are empty
3) If you memorized the recipe, you can look at the number of ingredients in the panel on the right under "Contents" and see which is low.
Since fixing item shortages is a core gameplay element, I think there should be a more convenient way. Why not, for example, highlight in some color the ingredients in the panel on the right that are short? I'm imagining by default a red background or border for ingredients that are short (but as someone with color blindness I will probably need a different color). This way, the item that is short will be indicated right alongside the "item ingredient shortage" message.
This bugged me enough that I even created a circuit network with displays indicating which items are short. It was fun and it worked, but in reality I don't see why this can't be in the hover panel.
In order to determine which are short, you can:
1) Click on the machine, then hover the recipe icon for a clear indication (such as a greyed out text saying "4/5 whatever")
2) Try to use clues from which belts are empty
3) If you memorized the recipe, you can look at the number of ingredients in the panel on the right under "Contents" and see which is low.
Since fixing item shortages is a core gameplay element, I think there should be a more convenient way. Why not, for example, highlight in some color the ingredients in the panel on the right that are short? I'm imagining by default a red background or border for ingredients that are short (but as someone with color blindness I will probably need a different color). This way, the item that is short will be indicated right alongside the "item ingredient shortage" message.
This bugged me enough that I even created a circuit network with displays indicating which items are short. It was fun and it worked, but in reality I don't see why this can't be in the hover panel.