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[2.0.15] higher tier modules in beacons: no visual feedback

Posted: Sat Nov 16, 2024 12:19 am
by MaexxDesign
Hello,

there is no visual feedback when beacons are equipped with higher tier modules.
My beacons are equipped with uncommon speed modules but you can't see it at the beacons unless you move the mouse over the beacon to see a tooltip.
It would improve the overview if you can see it immediately and don't have to move the mouse over the beacon.
Or at least as an option to turn it on or off. :)

Image

Re: [2.0.15] quality modules in beacons: no visual feedback

Posted: Sat Nov 16, 2024 12:26 am
by LCStark
11-16-2024, 01-24-46.png
11-16-2024, 01-24-46.png (87.01 KiB) Viewed 1916 times
Beacons don't allow for quality modules to be put in them.
11-16-2024, 01-25-52.png
11-16-2024, 01-25-52.png (77.57 KiB) Viewed 1916 times

Re: [2.0.15] quality modules in beacons: no visual feedback

Posted: Sat Nov 16, 2024 12:36 am
by MaexxDesign
It's not about the quality-modules per se.
My beacons are equipped with uncommon speed modules.
But there is no visual feedback as you can see from my screenshot in the first post.

EDIT:
I changed "quality modules" to "higher tier modules" for better understanding.

Re: [2.0.15] higher tier modules in beacons: no visual feedback

Posted: Sat Nov 16, 2024 12:45 am
by LCStark
Ah, yes. Your image didn't load for me so I didn't catch that. True, some visual feedback on module quality might be useful.

Re: [2.0.15] higher tier modules in beacons: no visual feedback

Posted: Sat Nov 16, 2024 12:48 am
by BraveCaperCat
Note that this could be fixed by adding all modules to alt-view overlays, instead of just the non-visible ones.

Re: [2.0.15] higher tier modules in beacons: no visual feedback

Posted: Sat Nov 16, 2024 12:56 am
by computeraddict
BraveCaperCat wrote: Sat Nov 16, 2024 12:48 am Note that this could be fixed by adding all modules to alt-view overlays, instead of just the non-visible ones.
This is how it used to be, but beacons were huge amounts of visual clutter as a result. Maybe a setting? But there's already a billion settings...

Re: [2.0.15] higher tier modules in beacons: no visual feedback

Posted: Sat Nov 16, 2024 9:26 am
by BraveCaperCat
computeraddict wrote: Sat Nov 16, 2024 12:56 am
BraveCaperCat wrote: Sat Nov 16, 2024 12:48 am Note that this could be fixed by adding all modules to alt-view overlays, instead of just the non-visible ones.
This is how it used to be, but beacons were huge amounts of visual clutter as a result. Maybe a setting? But there's already a billion settings...
There are not 1G settings in Factorio. Not even counting mod settings (and a bunch of mods)

Re: [2.0.15] higher tier modules in beacons: no visual feedback

Posted: Wed May 06, 2026 6:14 am
by boskid
Thanks for the report. Issue is now fixed for 2.1.

Given there is a broad list of exceptions when to draw the icons (module with unsupported art, module asking for it, module in a slot which is outside of provided graphics range) i decided that module with quality other than normal should be considered as yet another exception and made them to force draw alt icons.