Page 1 of 1

Show logistic range for ghost robotports

Posted: Wed Nov 13, 2024 7:45 am
by Charidan
  • The problem
    • Placing multiple roboport ghosts is very frustrating as the ghost roboport does not emit a coverage prediction, making it impossible to tell how far to place the next roboport to make a max-range connected network without memorizing distances.
  • The solution
    • Ghost roboports should display logistic coverage, at least while the hand-object is a logistics entity.

Re: Show logistic range for ghost robotports

Posted: Wed Nov 13, 2024 9:20 am
by SupplyDepoo
+1

Re: Show logistic range for ghost robotports

Posted: Thu Nov 21, 2024 7:27 am
by Madman666
Please do this, i so hoped 2.0 would have this feature. I know we can use blueprints to place roboports with connecting logibot network coverage, but its incredibly inconvenient, when you dont use that trick.

Re: Show logistic range for ghost robotports

Posted: Thu Nov 21, 2024 8:32 am
by IsaacOscar
This isn't limited to roboports though, everything with a range: asteroid collectors, minjng drills, power poles, turrets, etc.

This is why I usually wait for them to be built before making another ghost, but this is impractical on space platforms....

Re: Show logistic range for ghost robotports

Posted: Tue Nov 26, 2024 1:45 am
by pinecoffin
I'm really surprised this issue is still in the game. It's really frustrating!
Please please please change this Wube.

Re: Show logistic range for ghost robotports

Posted: Tue Nov 26, 2024 1:56 am
by BraveCaperCat
Show entity "ranges" for entity ghosts, please!
This can even include lightning rod and gun turret ranges, mistakes in which could be very hard on the average player. This is in comparison to not so difficult to fix problems like Roboport ranges.

Think about a scenario where someone has been constructing a Nauvis base when they accidentally mis-place a ghost of a gun turret (which later gets built) or even worse - builds the wrong quality ghost of a gun turret (which later gets built) then realises that biters broke through their defences because of a single (or few) mis-clicks. However, while the issue may be harder to diagnose for the roboport issue, the result of not fixing it isn't as bad.

Re: Show logistic range for ghost robotports

Posted: Tue Nov 26, 2024 10:08 am
by fazol
+1

Re: Show logistic range for ghost robotports

Posted: Tue Nov 26, 2024 11:06 am
by picklock
+1

Re: Show logistic range for ghost robotports

Posted: Tue Nov 26, 2024 11:51 am
by BraveCaperCat
+1,000,000?

Re: Show logistic range for ghost robotports

Posted: Tue Nov 26, 2024 1:49 pm
by Meehael
+1

Re: Show logistic range for ghost robotports

Posted: Tue Nov 26, 2024 2:37 pm
by FatCat0
+1

Re: Show logistic range for ghost robotports

Posted: Tue Nov 26, 2024 10:43 pm
by mr_abomination
+1 this would be very nice

Re: Show logistic range for ghost robotports

Posted: Fri Dec 27, 2024 1:36 pm
by Moikle
Why don't we have this already? It's kinda an obvious requirement

Re: Show logistic range for ghost robotports

Posted: Fri Dec 27, 2024 1:40 pm
by IsaacOscar
Yup, I've now resorted to having a blueprint with a roboport and lots of hazard tiles covering the range.
I've done this with other entities too (agricultural towers, and mining drills).

Although others are more complicated, so asteroid collectors and turrets I jave just a nicely spaced pair, that I can plop down, aligning one of the new ghosts with an existing ghost.

Re: Show logistic range for ghost robotports

Posted: Fri Dec 27, 2024 3:36 pm
by angramania
Moikle wrote: Fri Dec 27, 2024 1:36 pm Why don't we have this already? It's kinda an obvious requirement
Maybe because it is not obvious how to switch between two view modes. And nobody suggested idea for this. I even doubt that anyone here have thought that two view modes are required for this idea.
It is even more amusing. I never had need for such things but now I have opened settings menu and have found "show turrets range while blueprinting" option. If no one here have found it then no one of them will find new option.