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[2.0.17][mac] Factorio got stuck on startup

Posted: Wed Nov 13, 2024 2:57 am
by its a me
after turning off a mod Factorio restarted and then got stuck at 4% loaded and i had to force quit it.

Code: Select all

   0.001 2024-11-12 18:42:26; Factorio 2.0.17 (build 80319, mac-x64, steam, space-age)
   0.001 Operating system: macOS 14.6.1
   0.000 Initializing Steam API.
   0.001 Program arguments: "/Users/brothers/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.001 Config path: /Users/brothers/Library/Application Support/factorio/config/config.ini
   0.001 Read data path: /Users/brothers/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.001 Write data path: /Users/brothers/Library/Application Support/factorio [337421/953904MB]
   0.001 Binaries path: /Users/brothers/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   0.222 System info: [CPU: Intel(R) Core(TM) i7-1060NG7 CPU @ 1.20GHz, 8 cores, RAM: 16384 MB]
   1.186 Display options: [FullScreen: false] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: false] [Screen: 255] [Special: lmW] [Lang: en]
   1.827 Video driver: cocoa
   1.828 Available displays: 1
   1.828  [0]: Color LCD - {[0,0], 1440x900, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4281040(0x01)}
   1.934 Initialised OpenGL:[0] Intel(R) Iris(TM) Plus Graphics OpenGL Engine; driver: 4.1 INTEL-22.5.11
   1.934   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO, ARB_pipeline_statistics_query:NO, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes
   1.934   [Version] 4.1
   1.934 Graphics settings preset: integrated-gpuhigh
   1.934   Dedicated video memory size 1536 MB (detected from Intel(R) Iris(TM) Plus Graphics; VendorID: 0x1024500)
   1.967 Graphics options: [Graphics quality: medium] [Video memory usage: low] [DXT: low-quality]
   1.967                   [Max threads (load/render): 32/8] [Max texture size: 2048] [Tex.Stream.: true] [Rotation quality: low] [Other: sTDCwtl] [B:0,C:0,S:100]
   2.544 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   3.501 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   3.501 Info ModManager.cpp:434: FeatureFlag freezing = true
   3.501 Info ModManager.cpp:434: FeatureFlag quality = true
   3.501 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   3.501 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   3.502 Info ModManager.cpp:434: FeatureFlag space-travel = true
   3.502 Info ModManager.cpp:434: FeatureFlag spoiling = true
   4.149 Loading mod core 0.0.0 (data.lua)
   4.217 Loading mod base 2.0.17 (data.lua)
   4.664 Loading mod elevated-rails 2.0.17 (data.lua)
   4.754 Loading mod quality 2.0.17 (data.lua)
   4.799 Loading mod space-age 2.0.17 (data.lua)
 728.762 Received SIGTERM, shutting down

Re: [2.0.17][mac] Factorio got stuck on startup

Posted: Wed Nov 20, 2024 12:37 am
by Loewchen
Is this still an issue or was it a one time thing?

Re: [2.0.17][mac] Factorio got stuck on startup

Posted: Thu Nov 21, 2024 1:33 am
by its a me
it has only happened once