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[2.0.X] remote driving vehicles don't seem to have client side prediction?

Posted: Tue Nov 12, 2024 12:03 pm
by Oarc
There is a huge difference in driving remotely compared to your character getting into a vehicle and then driving, when playing multiplayer.

The "in person" driving client side prediction is wonderful!!!

It seems like this is not being used when remote driving? I was trying to drive a tank remotely and it was impossible with just a little bit of lag.

Is there a technical reason for the difference maybe?

(Apologies if this is a duplicate or already explained somewhere else, I tried searching the forum posts.)

Thanks!

Re: [2.0.X] remote driving vehicles don't seem to have client side prediction?

Posted: Tue Nov 12, 2024 12:06 pm
by robot256
Duplicate (it got moved to suggestions): 117781