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[2.0.15] Artillery train doesn't count shells as cargo and doesn't interrupt

Posted: Mon Nov 11, 2024 5:53 pm
by FGenious
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So, I've tried setting up the interrupt condition both on "Empty Cargo" and "Item Count" — in every case, the train just doesn’t respond to being completely out of ammo and won’t go for a resupply.

Re: [2.0.15] Artillery train doesn't count shells as cargo and doesn't interrupt

Posted: Tue Nov 12, 2024 5:29 am
by boskid
Thanks for the report however when i try to reproduce this it works as expected. Could you provide your save file so i can take a look at what my reproduction is missing?

Re: [2.0.15] Artillery train doesn't count shells as cargo and doesn't interrupt

Posted: Tue Nov 12, 2024 6:41 am
by FGenious
Of course, here's the link. Artillery wagon is pinned under minimap and shooting his last seconds before the save.

Re: [2.0.15] Artillery train doesn't count shells as cargo and doesn't interrupt

Posted: Tue Nov 12, 2024 7:17 am
by boskid
Link is not public.

Re: [2.0.15] Artillery train doesn't count shells as cargo and doesn't interrupt

Posted: Tue Nov 12, 2024 9:12 am
by FGenious
Sorry, fixed :)

Re: [2.0.15] Artillery train doesn't count shells as cargo and doesn't interrupt

Posted: Tue Nov 12, 2024 11:25 am
by boskid
I am not seeing any issues in this save, after the 240s wait condition is fulfilled the train correctly checks interrupts and goes to reload artillery ammo. Could it be that you are confused about the "allow interrupting other interrupts" making you into thinking that it will allow bypassing wait conditions of existing schedule records? Nearest interrupt check happening is after wait conditions are finished so it does not trigger immediately.

Re: [2.0.15] Artillery train doesn't count shells as cargo and doesn't interrupt

Posted: Tue Nov 12, 2024 5:16 pm
by FGenious
Yes, it's pretty confusing. Well, if it at least checks interrupt after wait condition, that's at least something. Thank you.