[2.0.15] Crash potential turret/memory issue: (Surface::findAllEnemies)
Posted: Mon Nov 11, 2024 6:19 am
Running 2.0.15 w/ space age [no other mods] at the moment. I'm using a dedicated server (ran from cmd) nothing special.
Server crashes at (seemingly) random so kind of hard to tell though it'd be fitting if this deals with memory in specific.
Any assistance with this would be greatly appreciated, happy to provide more details if needed.
[System Spec]
Ryzen 5900x
64Gb - G.Skill F4-4000C18D-64GTZR
EVGA 3080 TI FTW3 Hybrid
ROG Crosshair VIII Dark Hero mobo
Unable to replicate with any specific action from what I've tried. Not even going to pretend to be a wizard here with the logs but I did notice similarities in actions between the previous crash and the current. It's crashed 4 times in a row now at (seemingly). To note I do have a massave wall around my base with a metric boat load of turrets. Included save file just in case you'd like to peer at it.
Thank you in advance.
Server crashes at (seemingly) random so kind of hard to tell though it'd be fitting if this deals with memory in specific.
Any assistance with this would be greatly appreciated, happy to provide more details if needed.
[System Spec]
Ryzen 5900x
64Gb - G.Skill F4-4000C18D-64GTZR
EVGA 3080 TI FTW3 Hybrid
ROG Crosshair VIII Dark Hero mobo
Unable to replicate with any specific action from what I've tried. Not even going to pretend to be a wizard here with the logs but I did notice similarities in actions between the previous crash and the current. It's crashed 4 times in a row now at (seemingly). To note I do have a massave wall around my base with a metric boat load of turrets. Included save file just in case you'd like to peer at it.
Thank you in advance.