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[2.0.15] Crash potential turret/memory issue: (Surface::findAllEnemies)

Posted: Mon Nov 11, 2024 6:19 am
by mrendoftheline
Running 2.0.15 w/ space age [no other mods] at the moment. I'm using a dedicated server (ran from cmd) nothing special.
Server crashes at (seemingly) random so kind of hard to tell though it'd be fitting if this deals with memory in specific.

Any assistance with this would be greatly appreciated, happy to provide more details if needed.

[System Spec]
Ryzen 5900x
64Gb - G.Skill F4-4000C18D-64GTZR
EVGA 3080 TI FTW3 Hybrid
ROG Crosshair VIII Dark Hero mobo

Unable to replicate with any specific action from what I've tried. Not even going to pretend to be a wizard here with the logs but I did notice similarities in actions between the previous crash and the current. It's crashed 4 times in a row now at (seemingly). To note I do have a massave wall around my base with a metric boat load of turrets. Included save file just in case you'd like to peer at it.

Thank you in advance.

Re: [2.0.15] Game Crash [Potential Turret/Memory Issue]: Surface::findAllEnemies

Posted: Mon Nov 11, 2024 3:01 pm
by Rseding91
Thanks for the report however without a solid set of steps to reproduce this, it smells a lot like failing hardware. "crashes randomly" and "can't find any way to reproduce it reliably" are strong hints at failing hardware.

Re: [2.0.15] Game Crash [Potential Turret/Memory Issue]: Surface::findAllEnemies

Posted: Mon Nov 11, 2024 4:54 pm
by mrendoftheline
I was thinking similar, but I did wind up running memtest86 overnight and it printed out a clean bill of health. I haven't wound up having any other strange issues with failing applications or general OS failures either which would be fairly typical with memory failure. For kicks I even stress tested out the CPU this morning and that seemed to perform just fine as well, no overheating issues to boot. I'll continue running and see if I can't find a solid reproducable action though.