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Dealing with Fulgora water problems?
Posted: Mon Nov 11, 2024 5:52 am
by Sworn
Hey there, quick question, how are you guys dealing with the water in Fulgora?
I got to a point where I didn't though it would happen, but it did happen, where the entire line clogs because I had too much Holmium and no water.
For Holmium I never setup any cleaning up since it has the lowest chance. But even with a cleaning up of excess Holmium, it just doesn't get enough water from the ice alone.
I guess productivity module the heck out of each ice
Re: Dealing with Fulgora water problems?
Posted: Mon Nov 11, 2024 7:06 am
by Daid
Drop ice from orbit.
Re: Dealing with Fulgora water problems?
Posted: Mon Nov 11, 2024 6:10 pm
by Drasek
Thats odd, I always had more ice then I need for holminum processing, infact I have a setup that tells excess ice to enter a recycler destroyer when i hit more than I need while also exporting ice to vuclanus for light oil creation. Might have something to do with the circuitry I'm using on controlling holminum/ electrolite production to keep liquid, plates, and electrolite in balance.
Are you sure you are not maybe coasting on the ore you got for clearing items off of the ground, because that is a large excess above what recycling yields so it will mess with the balance.
Re: Dealing with Fulgora water problems?
Posted: Mon Nov 11, 2024 10:11 pm
by Sworn
nah, water was fine until I tried to boost the battery production with normal production from oil, copper and iron, then it sunk down to non-existing water. It does boos the battery production, but it require too much of it.
Re: Dealing with Fulgora water problems?
Posted: Mon Dec 16, 2024 7:37 am
by MartinKh
Sworn wrote: Mon Nov 11, 2024 5:52 am
how are you guys dealing with the water in Fulgora?
Water is an unlimited resource at Nauvis, so I decided to export it from there to Fulgora. It is worth saying that Fulgora is my 3d planet. By this point, I don't have any issues with sending rockets any time I want. It might be an issue if this is your first planet.
Sending 400 barrels of water at a time works fine for producing
2.22/s of an electromagnetic science pack.
![12-16-2024, 09-37-06.png](./download/file.php?id=96678)
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Nauvis: 1 offshore pump and 2 assembly machines with Circuit connection for inserter to not overproduce empty barrels.
![12-16-2024, 09-27-53.png](./download/file.php?id=96675)
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Fulgora:
![12-16-2024, 09-35-49.png](./download/file.php?id=96677)
- 12-16-2024, 09-35-49.png (983.17 KiB) Viewed 3322 times
Re: Dealing with Fulgora water problems?
Posted: Mon Dec 16, 2024 3:50 pm
by waterBear
Sworn wrote: Mon Nov 11, 2024 10:11 pm
nah, water was fine until I tried to boost the battery production with normal production from oil, copper and iron, then it sunk down to non-existing water. It does boos the battery production, but it require too much of it.
That's the problem, then. I've always had a huge excess of water, but apparently there's not enough to make sulfuric acid at scale. I just use a little bit for blue circuits.
I can think of two solutions to your problem. One, bring in cryogenic plants if you have them and pack with 8x prod modules. Two, stop producing batteries and instead mine more scrap. You will obviously have to deal with the rest of the parts you don't want, but you'll both get more batteries and get more ice, so it solves all your problems.
Re: Dealing with Fulgora water problems?
Posted: Tue Dec 17, 2024 5:46 pm
by trancexpress
My Fulgora setup has chests with each material obtained from recycling scrap, once the chest gets close to filling I take from the chest and send the material for further recycling.
That way I have buffers of materials, but the recycling never stops due to clogging. In your case, all the extra holmium ore would get scrapped into nothingness.
Wouldn't help with producing a lot of water, of course. Just scrap recycling won't be halted.