[2.0.15] Cargo Landing Pad - Requests are set, but it is receiving unsolicited items
Posted: Mon Nov 11, 2024 5:40 am
Here’s the setup for the correct behavior:
Bug:
Roboport > [G] Green Wire > [G] Pole
[G] Pole + [G] Constant Combinator > [G] Decider Combinator (with 2 input wires connected) > [G] Arithmetic Combinator > [G-Green Wire] Cargo Landing Pad
Even if the output of the last combinator (Arithmetic) before the Cargo Landing Pad does not send a Processing Unit as an output signal, and the Processing Unit does not appear in the "Controlled by Circuit Network," the Cargo Landing Pad still receives a large number of Processing Units from the space platforms.
I tried to separate the Green/Red inputs of the Decider Combinator, but it had no effect.
Blueprint setup:
Edit 1: I'm not sure if this issue is specific to Fulgora. Even without the circuit connection and using only a simple "Section," I experience the same behavior on Fulgora.
As you can see, there are 4472 Processing Units in the logistics network, but another 100 are still on the way. It’s very annoying because, after a few hours of gameplay, my Cargo Landing Pad becomes full of Processing Units, preventing other items from "landing" in it.
Bug:
Roboport > [G] Green Wire > [G] Pole
[G] Pole + [G] Constant Combinator > [G] Decider Combinator (with 2 input wires connected) > [G] Arithmetic Combinator > [G-Green Wire] Cargo Landing Pad
Even if the output of the last combinator (Arithmetic) before the Cargo Landing Pad does not send a Processing Unit as an output signal, and the Processing Unit does not appear in the "Controlled by Circuit Network," the Cargo Landing Pad still receives a large number of Processing Units from the space platforms.
I tried to separate the Green/Red inputs of the Decider Combinator, but it had no effect.
Blueprint setup:
Code: Select all
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As you can see, there are 4472 Processing Units in the logistics network, but another 100 are still on the way. It’s very annoying because, after a few hours of gameplay, my Cargo Landing Pad becomes full of Processing Units, preventing other items from "landing" in it.