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Allow mathematical operations when filling out blueprint parameters that are meant to be numeric values

Posted: Mon Nov 11, 2024 2:05 am
by macintacos
TL;DR
In 2.0, the ability to perform multiplication/division/etc. was added when setting constants - when placing a blueprint that has parameters that are constants, it would be great if they also supported mathematical operations.
Why?
It feels natural for this to be supported. In fact, I immediately tried to use it, assuming that it would work because it works when setting other constants, and when it didn't work, it felt like the game was broken. I can't think of any gameplay-driven reason why it shouldn't be allowed there.

Also, while you're at it, can the text field for constants in blueprint parameterized values be made a bit bigger? It's very small right now, making it difficult to see large numbers (or really any significant amount of text).