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[2.0.15] Crash loading save "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

Posted: Sun Nov 10, 2024 8:39 pm
by pixle
1. I tried to load my save through both through the button at the top and the load save menu.
2. The game crashed
3. I expected my save to open and the game to not crash.
4. Always with this particular save. Other saves, such as my blueprinting/planning save, appears to be fine. No crashes when starting a new game either.


I haven't done anything particular to break the game that I know about. I can't load my current save on the newest stable and experimental versions. I am still able to open the save on the previous version 2.0.14. Playing with only the Space Age DLC, no additional mods.

I don't know how to replicate this with a fresh save so I've uploaded my actual world save along with the log.

Edit: The above was done using a Windows computer. I also tried on a macbook and also experienced it crash there.

Re: [2.0.15] Game crashes when trying to load save: force.getIndex() - 1u < this->activeNeighbourForces.size() was not t

Posted: Tue Nov 12, 2024 3:37 pm
by Rseding91
Thanks for the report. This crash indicates that the save was corrupt when last saved. Do you know of any way to take a known good save and get it into this state? So far, every time this has happened nobody knows how to reproduce it and or the players reporting the issue eventually find their computer hardware is failing.

Re: [2.0.15] Game crashes when trying to load save: force.getIndex() - 1u < this->activeNeighbourForces.size() was not t

Posted: Tue Nov 12, 2024 4:07 pm
by pixle
I'd be surprised if my hardware was failing as it's a relatively new build but I could've also hit the bad parts lottery.
I do not know how to get a good save into this state unfortunately. I suppose if there isn't anything that can be done, I shall just continue to play the save on 2.0.14 for as long as I can and hope whatever corruption doesn't cause any issues down the line.

Re: [2.0.15] Crash loading save "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

Posted: Wed Nov 13, 2024 3:14 am
by pixle
I fixed my save! (At least for now...)
Was basically just deleting parts of my base in the editor in 2.0.14 to see if I was hopefully able to delete the offending issue. However, I found a belt by my red science assemblers that when removed in editor mode would freeze/crash the game. Looking at the logs, looks like it was the same error that cause the crash in later versions. I was able to delete the belt in player mode (not sure what the difference is that makes it not crash) and am now able to play on the latest stable and experimental again.

Unsure if any of this will be relevant to you guys but I've attached the picture of the offending belt and the log after force quitting the game. Just am glad to be able to continue playing my save for at least a little bit longer.
stuff