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How to make the main sound play only after activate_sound?

Posted: Sun Nov 10, 2024 8:09 pm
by Dial-up
Hi, I'm making a mod to change the sound of combinators, at first I made it for 1.1, because the debugger is not yet ported to 2.0.
On 1.1 sound plays only after activate_sound, but in 2.0 they play simultaneously, this is absolutely normal in the general context of the game, but according to my idea, when activating a machine, the activate sound plays first and then the main one on repeat, is there a way to repeat the behavior of 1.1 in the current version?

Re: How to make the main sound play only after activate_sound?

Posted: Mon Dec 02, 2024 1:37 pm
by Donion
This is not possible.
The closest you can get is probably using fade_in_ticks on the main sound.

Re: How to make the main sound play only after activate_sound?

Posted: Mon Dec 02, 2024 4:47 pm
by Dial-up
It's a pity but thanks anyway, I just left it as is