Page 1 of 1
[2.0.15] Train interrupt not working without turning automatic off and on again
Posted: Sun Nov 10, 2024 2:16 pm
by 3RIng
Possibly just being dumb, but my train in group "<sulfuric acid icon><number 4 icon>" interrupt named "load<sulfuric_acid" is not triggering unless I click on the automatic toggle twice to turn it off and on again.
Seems like a bug. I attached a save from right before the screenshots were taken

- screenshot
- 11-10-2024, 09-11-34.png (209.64 KiB) Viewed 2002 times

- 11-10-2024, 09-15-24.png (162.8 KiB) Viewed 2002 times

- 11-10-2024, 09-15-41.png (183.5 KiB) Viewed 2002 times
Re: [2.0.15] Train interrupt not working without turning automatic off and on again
Posted: Mon Nov 11, 2024 2:13 am
by robot256
Interrupts only trigger when the train leaves its current station. They interrupt the *schedule*, not the train's waiting state. They cannot cause a train to leave a station early. I believe this is the root of your issue.
In this case, once it gets to the Depot station, it will only ever leave if Cargo Full is satisfied. At that time, it will check the interrupt conditions to see if any are satisfied, and if not, go to the next station in the normal schedule (if any). Since any time "Full cargo inventory" is true, Sulfuric acid will be greater than 195k, it is impossible for this interrupt to trigger in this schedule.
I suggest you go take a look at some of the interesting threads in the Gameplay Help forum to see how folks are solving this problem with interrupts the way they work now!
Re: [2.0.15] Train interrupt not working without turning automatic off and on again
Posted: Mon Nov 11, 2024 4:47 pm
by 3RIng
I see, ok thank you. Sorry for the erroneous report