Decouple directional cursor from player sprite (controller input)
Posted: Sun Nov 10, 2024 2:10 pm
I've been playing Space Age on my Steam Deck and ever since getting the Mech Armor I've been having trouble with precision targeting.
Scenario: Run up to a chest to open it, step on something that triggers the flight and the cursor goes up with the character as well as bobbing in hover. This bobbing is also more than a tile in magnitude, making left/right targeting unstable.
Suggestion: Have the cursor originate from a fixed point, such as the player's world position, rather than the sprite itself, just like in remote view.
Scenario: Run up to a chest to open it, step on something that triggers the flight and the cursor goes up with the character as well as bobbing in hover. This bobbing is also more than a tile in magnitude, making left/right targeting unstable.
Suggestion: Have the cursor originate from a fixed point, such as the player's world position, rather than the sprite itself, just like in remote view.