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[2.0.16] Oxide Asteroid Reprocessing Time Parity

Posted: Sat Nov 09, 2024 10:43 pm
by Laserlance141
Not really sure if this is even an oversight or not, as I haven't seen this mentioned anywhere, but for all asteroid processing recipes share the same processing time between the three main asteroid types for that recipe class, except the Oxide reprocessing recipe.
For example, the base asteroid crushing recipes share a processing time of 2 seconds, and the advanced crushing recipes all take 5 seconds.
This parity is broken with the reprocessing recipes, where the carbonic and metallic recipes take 2 seconds, but the oxide recipe only takes 1 second.
If this isn't intended, I would expect all 3 reprocessing recipes to share a processing time, probably 2 seconds across the board (but I wouldn't mind them all being 1 second).
Initially saw this on 2.0.15 but went to the 2.0.16 experimental and seems to still be the case

Re: [2.0.16] Oxide Asteroid Reprocessing Time Parity

Posted: Wed May 21, 2025 6:29 pm
by binaryDiv
I just found this thread because I was wondering the same thing while working on my own overhaul mod. :lol:

Is this intentional, like, is there a specific reason why this difference makes sense, or is it just an oversight?

Re: [2.0.16] Oxide Asteroid Reprocessing Time Parity

Posted: Wed May 21, 2025 8:50 pm
by Rseding91
It's intended. It's to make processing/reprocessing produce ice faster.

Re: [2.0.16] Oxide Asteroid Reprocessing Time Parity

Posted: Thu May 22, 2025 2:10 am
by computeraddict
Rseding91 wrote: Wed May 21, 2025 8:50 pm It's intended. It's to make processing/reprocessing produce ice faster.
Understandable. Have an ice day.