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[2.0.15] Desync - no idea what caused it

Posted: Sat Nov 09, 2024 5:59 pm
by beama
Walked away from a vanilla multiplayer session to grab a sandwhich, and came back to the desync message. See linked desync log.

No ill effects noted on rejoining.

https://drive.google.com/file/d/1g_r84- ... sp=sharing

Re: [2.0.15] Desync - no idea what caused it

Posted: Thu Nov 14, 2024 10:33 pm
by boskid
Uh... i looked at the desync report and the amount of differences makes this pretty much non workable. There are differences in belt items, differences in unit numbers, there are some entity ghosts differences, a lot of differences around wire connections, differences in resource amounts. If you have a reproduction steps i can take a look but other than that i am moving this to pending.