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Deadend in tech-tree on peaceful-mode
Posted: Sat Nov 09, 2024 8:54 am
by MaexxDesign
If you play on peaceful-mode without mods you can't beat the game, because there are no biters to unlock biter egg handling / quantum processor.

Please change this.

Re: deadend in tech-tree on peaceful-mode
Posted: Sat Nov 09, 2024 11:01 am
by Genhis
Thanks for the report. Even if you enabled peaceful or no enemies modes, biter bases will still spawn. Your images don't load for me, so I don't know the details of your situation, but what you say shouldn't happen.
Re: deadend in tech-tree on peaceful-mode
Posted: Sat Nov 09, 2024 1:03 pm
by MaexxDesign
Genhis wrote: Sat Nov 09, 2024 11:01 am
Thanks for the report. Even if you enabled peaceful or no enemies modes, biter bases will still spawn. Your images don't load for me, so I don't know the details of your situation, but what you say shouldn't happen.
There are no biter or biter bases in "peaceful-mode" and "no enemies-mode".
In no enemies-mode, enemy units will not spawn from spawners, map generation or items.
I started my base 175 h ago and I have not seen a single biter or nest.
"Enemy expansion" and "evolution" are off.
I play with no mods.
It's vanilla.
And I need a biter nest from Nauvis not from Gleba.

Re: deadend in tech-tree on peaceful-mode
Posted: Sat Nov 09, 2024 1:40 pm
by MaexxDesign
I had to travel a lot to find a nest.
Sorry for the confusion.
