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[2.0.15] Multiplayer desync

Posted: Fri Nov 08, 2024 11:22 pm
by Sestis
Hello,

First of all, as this is my first post, let me thank you for having made that great game :D
I made this post because I got a desync error with a message that a desync report was created and that I should post it here, so here I am ;)

Operating in multiplayer on a Nitrado server, no mods and space age activated, but I was the only player connected at the time. Character currently on Nauvis and changing one of the spaceship (transport) in Nauvis orbit when the error occurred. I was configuring the logistic demands for that platform, and wanted to check if I could duplicate or copy paste a logistic demand to create a new similar one. Instead, it replaced the logistic demand by a cut/copy sign, and game crashed shortly after.

If I tried to click on reconnect, same crash would occur. I also added the second one, should show barely 2 seconds of game before crashing. I clicked on quit then, and tried to reconnect just after that. No issue reconnecting at that point, and I could remove the logistic demand. No problem for some time, so I tried to create the logistic request again to see if the problem is repeatable. It is, game desynchronized just after that. I reconnected but without removing the logistic demand in the next few seconds, and was disconnected again. Connect again, remove the logistic demand at connection, everything stays fine.

I also created a save of the game at the point of time where the issue exists if it may be of use. Hope you will get enough info from that, if not do not hesitate to ask for more details or tests that I could perform.

Re: [2.0.15] Multiplayer desync

Posted: Tue Nov 12, 2024 11:45 am
by boskid
Thanks for the report. How can i take a look at those desync reports that were created?