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Capture any Spawner
Posted: Fri Nov 08, 2024 3:30 pm
by nsdemon
on the capture any spawner tech , can this be on Gelba? it is after the Captivity one
because i think in my OG game settings i set it to no bitters on Nauvis
im guessing theirs not a way to adjust that setting without starting the entire game over?
Re: Capture any Spawner
Posted: Fri Nov 08, 2024 7:37 pm
by nsdemon
Ive explored this much and yet to find any Spawner, please help
Re: Capture any Spawner
Posted: Fri Nov 08, 2024 7:59 pm
by Lochar
This breaks achievements so save ahead of time, but do a big map reveal just to see if there's anything there?
Console command:
https://wiki.factorio.com/console#Revea ... the_player
/c local radius=150
game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.position.y-radius}, {game.player.position.x+radius, game.player.position.y+radius}})
Re: Capture any Spawner
Posted: Fri Nov 08, 2024 8:06 pm
by nsdemon
still seeing the same mini map/ map area, no change
Re: Capture any Spawner
Posted: Fri Nov 08, 2024 8:11 pm
by nsdemon
this command expanded the map more, but i still dont see any
/c game.player.force.chart_all()
it was supposed to expand the entire map..but it did not
Re: Capture any Spawner
Posted: Fri Nov 08, 2024 8:40 pm
by nsdemon
so i even tried
/c local radius=4,000,000,000,000
4 trillion is supposed to be max map size and I waited for a bit..but my map has not expanded
Re: Capture any Spawner
Posted: Fri Nov 08, 2024 8:44 pm
by Lochar
It goes in a circle by chunk from where you are, so if you're centered in the already revealed area it'll take a bit to get to the unrevealed areas. You should be able to watch it on the map revealing the non-radar revealed chunks until it gets the to unrevealed ones.