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The abort mechanism of the spaceship is not functioning properly.

Posted: Fri Nov 08, 2024 10:21 am
by yumie
As shown in the spaceship setup below, I’ve also discussed this issue with others, and everyone has generally confirmed that the setup should be correct. The spaceship is supposed to depart to pick up cargo, but it keeps staying in place. I'm not sure where the problem lies. If necessary, I can upload a saved file to help identify the issue.

Re: The abort mechanism of the spaceship is not functioning properly.

Posted: Fri Nov 08, 2024 10:48 am
by mmmPI
a save game would help understanding the settings from the picture
a log file would indicate the version of the game and settings when it happens

Re: The abort mechanism of the spaceship is not functioning properly.

Posted: Fri Nov 08, 2024 11:07 am
by yumie
This is my gameplay save file. I hope you can identify the specific issue.

Re: The abort mechanism of the spaceship is not functioning properly.

Posted: Fri Nov 08, 2024 2:17 pm
by mmmPI
yumie wrote: Fri Nov 08, 2024 11:07 am This is my gameplay save file. I hope you can identify the specific issue.
I think i understand the issue : the condition is attempting to read a circuit value, but the platform is not configured to read from circuit, only from inventory.

If you add this box, it will work because circuit value will be detected as 0, and not "missing" :
circuit_count_need_send_platform.jpg
circuit_count_need_send_platform.jpg (544.19 KiB) Viewed 356 times


Other option is to change interrupt to "item count", and not "circuit" :
read_item_count.jpg
read_item_count.jpg (104.26 KiB) Viewed 356 times
hope this help

Re: The abort mechanism of the spaceship is not functioning properly.

Posted: Fri Nov 08, 2024 5:28 pm
by yumie
mmmPI wrote: Fri Nov 08, 2024 2:17 pm
yumie wrote: Fri Nov 08, 2024 11:07 am This is my gameplay save file. I hope you can identify the specific issue.
I think i understand the issue : the condition is attempting to read a circuit value, but the platform is not configured to read from circuit, only from inventory.

If you add this box, it will work because circuit value will be detected as 0, and not "missing" :

circuit_count_need_send_platform.jpg



Other option is to change interrupt to "item count", and not "circuit" :

read_item_count.jpg

hope this help
I suddenly realized it! You’re really attentive. Some friends and I basically overlooked this simple issue. Thank you so much! To verify it, I even got out of bed in the middle of the night to log into the game and check (haha :-D). Thanks again!